@IIINCORRUPTIBLE
I have to show respect purely for the amount of depth and time you've spent into your write up, however I must disagree with you on many counts.
Electro Brainz isn't overpowered? Dude the class is broken, I went from Level 1 and Mastered him in just over 60 minutes. The Electro chain effect does 5 times the damage to everything around what you're hitting, and the range on the arc in massive! The class needs fixing.
Do you want to know why I said Corn is fine? He's like Soldier on Steroids, that's why. His Husk Hop deals 150-200 damage, his Shuck a Shock does 100, and he has Butter barrage and a Chaingun. He has so much bloody damage its not even funny, his only weakness is he moves like a turtle, and I'm not entirely sure why you want to give him super speed and wings, he can already get to places most other Plants can't. He's a clone of the Soldier, slightly weaker ZPG, but Husk Hop to compensate the damage split.
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You haven't said anything wrong, it's just you're missing one fundamental point about GW2. Plants need to attack and all their abilities and primary weapons were designed around defence, all being long range and Gatling, Sunbeam needing to be planted.
What happens when you kill a zombie at range on any map?
Please allow me to answer my own question because the majority of players only seem to play zombies now, what happens is they press the respawn button and start shooting back.
Plants all need to be on par with zombies, not gimped to being defensive characters or all having to hold hands in order to get a kill. That's not balance, it's not fair and it's certainly not fun, especially when broken classes like Elelctro Brainz can chain kill 5 of you at once. If you think that he's not overpowered then you've not actually played the character, but I know you've mastered it.
Now another question, why was Scientist given a heal beam?
This wasn't a bad thing, but it was to help zombies function in garden ops and team play better, to create balance.
I have literally too many questions that detail and completely derail the fact the game is so one sided and favoured towards zombies that it's not even funny, it's a joke. Like seriously, you cannot play GW1 and come onto GW2 and say everything is fine and the classes are balanced.
In case you haven't noticed, the player base is dying and everyone is returning their game for a refund.
I could write an essay here to you but I'm not going to, I'm giving my brain a rest from this madness which will allow me to write up my balance changes and reasons to it all, and if they're not implemented for the most part then I'm probably going find something else to do with my free time because I play games for fun, and major game design flaws and imbalance is not fun for anyone, it makes people upset, frustrated, they come onto the forums and vent frustration only to be faced by zombie lovers and trolls and then quit.
Rose was broken, and anyone with half a brain cell knew she needed fixing, which again in your post above you've said she was buffed too much? A few times you've miss worded something but that's okay. I didn't play Rose at all, I didn't want to add to the mayhem or be labelled as a twit for killing kids with a broken class, but now I'm painfully trying to figure out a way to level a class that is useless, in terms of damage output, weak and can die easily, has no real way of self healing. Sure she has great CC abilities, but why would I care about that garbage if all I want to do is level her up to a point where she might actually be useful to building a teleport and getting a few kills.
My suggestions for Chomper, however ridiculous they sound for you are my suggestions, and my opinion of a quick fix balancing tweak. I must remind you that he will still be unable to kill anything or anyone at range because he's a Chomper, and a melee class. Super Brainz was suppose to be a melee class too but look at him, he can get to places better than the Peashooter, he has range, CC, one shot, dangerous close range and long range attacks and one of the highest health characters in the game.
Balance would be giving the Chomper long range and short range weapons, CC, infinite super jumps etc...
All I suggested was a bit more damage on the bite and health, some damage reduction when chomping someone, hardly game breaking if you ask me. It is clear that you love zombies purely based on your defensive statement about Electro Brainz, and nobody can blame you. Every smart player would play the OP and broken classes and defend them until the end because it's fun to dominate, well that fun is going to end when they fix that broken class. Otherwise everyone will eventually leave and half the remaining zombie players will be forced to play as a plant, and they will eventually leave as well. It's a vicious circle and you need to look outside the box.
Plants need more attacking firepower, more health, and in my opinion if a Pirate can have both a sniper and a shotgun why can't the Cactus? Why can't Cactus have a TNT barrel and a cannon too whilst you're speaking of balance.
If the zombies healing class can warp and have a shotgun and a mega heal bomb that burst heals for 50, why can't sunflower have a warp and a shotgun and some burst healing? If Engineers can hit for 40s and and build teleports and have incredible anti Chomper abilities, why can't the plant equivalent be the same?
If the Imp can transform into a 400 health Mech why can't Plants have an equivalent Robo Mech of their own?
I just don't bloody understand why they gave zombies better everything. It worked in GW1 because Zombies were always attacking, but it doesn't work in GW2 when Plants have to attack.