Forum Discussion
The problem lays more in the fact that a lot of people are just bad at the game and that team balancing isn't the greatest..
The following score in the screenshot was done with a fire pea to about 35 kills, rest with toxic pea. I mean, how little amount of kills can you get in a game? *sigh* I sure had a lot more kills when I was level <50.
I almost defended sometimes but then they just came in big numbers.
It's usually just the team that is most aggressive that wins in Turf War (when they aren't incredibly nooby at the game). Game only needs a few small nerfs/buffs for it to be balanced. Most comes down to team balancing. But that's very hard to do in a game like this.
Plants are plenty strong in close quarters and holding off enemies on the turf. Every plant has something against that. Most people just don't know how to use it to their advantage.
I disagree. If it were just a matter of players not being good at the game, then over a large number of games you would have the plants steamrolling the zombies an equal number of times. However, in my experience in Turf Takeover, there are far more games where the Zombies dominate the plants. There a absolutely some games where Plants can do better. You are correct in saying that is largely down to the type of player. There are games where I do quite well as a Citron or Kernel Corn. However, by virtue of the Zombies abilities, they are going to be favoured in close quarters. Let's break it down further.
Zombies up close abilities:
Imp - Gravity Grenade, Impkata, Mech
Super Brainz - Normal attack, Turbo Twister, Heroic Kick, Super Ultra Ball (in a pinch)
Captain Deadbeard - Scattershot and Barrel Blast
Foot Soldier - ZPG (situational)
Engineer - Sonic Grenade and Jackahmmer (knock back stun)
Scientist - Shotgun blaster and warping ability
All Star - Imp Punt and Tackle
All of these abilities shine in close quarters combat other than the Ultra ball and ZPG. Now let's look at the plants.
Citron - EMPeach
Rose - Time Warp and Goatify (although Rose is a terrible up close fighter so it is hard to count these abilities at all)
Kernel Corn - Shuck Shot and Husk Hop
Pea Shooter - Chilli Bean Bomb (has a delay so in most cases you die before the bomb goes off in close quarters)
Chomper - Bite Attack, Burrow and Goop
that is it for the plant side. So that is 16 abilities on zombie side and 9 on the plant side. And it is hard to even count the two from Rose. So that is basically double the amount of close quarters abilities that the pZombies have. It is extremely difficult for a plant to compete in this space.
About Plants vs. Zombies™ Franchise Discussion
Recent Discussions
- 5 hours ago
- 5 hours ago
- 5 hours ago
- 12 hours ago