Forum Discussion
Electro Brainz sends his regards, as does Sharkbite / Lil Drake and just about every Soldier.
Plants don't have any advantages in my opinion. Zombies don't have any problems getting close due to the abilities and extra health, that's why mostly it's always one sided.
Not to mention All Star. He is a beast at medium range. Plus he has moves that let him close the gap for an imp punt. I still think Plants only really have an advantage over long range. But you could make an argument that they are even at medium range. Although I would disagree.
- Anonymous9 years agoAppart from the default and the Rugby-Star, most All-Stars are useless at range since they ususlly suffer from more than 50% damage drop-off outside of close quarters and overheat far to quickly
- 9 years ago
I don't know. I mastered Tennis Star and got lots of medium range kills. Same for Moto Star and a good amount with wrestling Star.
- Anonymous9 years ago
After many many games of turf takeover I do think the zombies do have the upper hand in close range combat. One example was about two days ago I was playing a game of Zomburbia as plants. My team surprisingly managed to make it all the way to the finale and almost achieve victory. From past games on this map I had noticed one room in the finale that the zombies always have a good chance of defending. The gallery has been the one room zombies are capable of defending unless the team is very uncoordinated. I feel the reason is this room is somewhat medium-small size and the plants have to funnel in from 2-3 entrances and engage in close combat. The plants have a easy time getting all the other rooms since one is close to the plant spawn and the other can be acsessed from ground level and the ceiling. From this game the zombies managed to defend one painting and to describe how they did was so simple but difficult. Before reaching the finale our team was steam rolling even 75% of the finale. The zombies managed to defend by placing dummy shields and sticky explodey balls next to the painting. They also had two pylon imps in mechs placing mines everywhere. Then they had all stars and super brainz guarding all the entrances with prates ready with their cannon rodeos. Even with my team steam rolling they managed to win at the finale. All in my opinion because the plants must engage in close range.