I want all kinds of elements for all of the character classes and also maybe double elemental variants such as a superbrainz with the backstory of being left alone in antarica for a very long time and he almost froze solid but he managed to make a fire (somehow) and burnt his hands. Minutes later a rescue team saved him but couldnt reverse the elements had done to his body so now he has the power of punching and shooting fire but if anyone gets too close they'll instantly freeze. also some maybe small elemental weaknesses such as some elements do more damage to others while some are weak to ceartaint elements, also, you should not be able to be on fire while frozen, what kind of physics is that? It should at least unfreeze you. we could use a frost imp that shoots rainbow slushie and maybe even go super Cr4zY(which is exactly what I want from the new game, so much more craziness than the current one and also a little more tactics) and ad an imp that was a hippie before he got infected and is now called the HIMPSTER, he shots seeds that very weakly home in on the plants and make the plants question themselfes.
I have been thinkin a lot about ghost characters such as a ghost pea that shoot weakly homing but higly damaging peas that can go though walls(might be a little hard to program but I'd love to see that happen) and that character is a legendary one that when it hits legendarty mode the ghost pea should turn nearly invissible and move and jump better, also shoot faster, better homing, more damaging peas. A legendary foot soilder ghost too that tradically passed away in a house fire... Nahh thats not true, he just got so scared by a ghost that he turned into one, then he decided to join the zombie side because the ghost that scared him was the ghost pea, also, he did it because he liked all the cool weapons the zombies had, he went snooping in the garbage one day, cause he hadn't found a weapon that fit him yet, and found a blunderbuss and asked zomboss about it. Acording to him it was to dangergous which ghost soilder thought was the perfect weapon for him, so now he goes around with a blunderbuss that does 100 damage when he is really close and hits the plant straight in the face, and every shoot knocks him back quite a lot and it also takes a veryyyy long time to reload it.When he enters legendary mode he fires two shots at once dealing 1,75 times as much damage. He also turns nearly invissible. Oh, I should mention that theese characters have incredibly low healt, either 50 of 75, otherwise they would be super op.
They should also ad more elements to the elemental weaknesess such as water, air, dirt and music, maybe light and dark too just cause. Here are some ideas and quick explanation:
Soldier 77☹️If you couldn't tell it's a referance to overwatch) It's the electric foot soldier that fires rapid fire electric lazer shots in a round of 25.
Mutant flower: The toxic sunflower, it has three luminescent eyes in diffrent sizes. it fires alot of very weak shots with a huge splash area, it also leaves a smal puddle that toxify whatever zombie walks in it for the few seconds it's present(this or the next flower should be legandary)
Frost flower: it fires small frozen petals that creatse smal icicles that stich out of the ground for a second or so that can damage the zombies when they walk on it but doesn't cool them down.
Mask Chomper: It has low health and low damage but looks almost exactly like a foot soldier to the zombies, also the zombies recticle doesn't turen red when they aim at it, but once you get unmasked and everyone knows who you are it gets more and more dificult to play the longer you play as it. otherwise it work just like a chomper.
Microwave corn: the toxic corn, it fires so rapidly that it almost works like a lazer, it does almost no damage at all from log away but the closer you are the more damage you do, also, when you are right next to the enemy you also spray while fiering the lazer so that even if it is difficult to hit the enemy you can still maybe hit them with your spray.
Winter cob: fires rock hard corn shots that do pretty heavy damage on direct hits but has no splash damage, slowly freezes the enemy.
Shock Rose: uses very quick and almost perfectly homing electro thistles that does weak damage but spreads it across alot of zombies.
Grape Citron: has a big recticle that's quiet inaccurate but shoots many shots at once with his quickly damaging grape shot, very small projectiles with very small splashes, the fire rate reminds alot of the super comando, except with 20 shots and a lot less accurate and damaging.
Blod Citron: Has low health but works like the vampire flower and takes the opponent's health and ads to it's own, it's also the fire variant of the citron and sets weak fire to the zombie.
Rando' cactus: It's a cactus that grew up around a nuclear power plant and is now capable of shooting toxic needles and to introduce a new concept to the cactus it also has the weakness
of random teleportation both upwards and across the ground, this makes it harder to stay at one place the entire time as a cactus, but it can't teleport very far and it only happens every 30-60 seconds.
Bomb cactus☹️Legendary) It's snout is just as wide as the peashooters one but still as long as the normal cactus this is because it launches diffrent kinds of small ball cactuses that has a lot of bullet drop but can be activated to explode in mid-air to create a small explotion that can damage a zombie a lot if it's right in the explotion, but if it isn't and is only a little close it has the canche of getting hit with a needle from the explotion that doesn't do as much damage it will also explode when it his the ground and create a slightly smaller explotion. when it enters legendary mode it gets 10 shots in one round instead of 3(which is it's standard round size) it also does more damage then.
Also It should be so that the zombies heal faster on night maps while plants heal faster in day maps, there would onlt be one exeption then, the light and dark elements would heal better depending on if it's day or night. There should also be some more tight and harder to navigate through maps such as one maybe called "Zomboss's lair"
Shortly, I want a lot of new characters, maps, game mechanics and also... ABSOLUTE CRAZINESS!
Theese are just a few of my thoughts and i'd love to share more so that popcap accually puts them in the game. I have more zombies and game mehanics to share an all that.
P.S: My rose deasn't want to home in on zombies until i restart the console, just sayin'