Forum Discussion
@Shadowphinx101Yeah, removing a class is exactly like your teacher throwing away your homework after you worked very hard on it.
We need this. There have been too many issues since founder's that show that the game was released before it was ready. That's a common theme these days, which is unfortunate. Not that GW1 or GW2 are perfect, but BfN, despite some improvements, isn't as smooth an experience as the prior GW games.
I'm still enjoying the game and have a lot of time into it already (more than GW1 already but far less than GW2), but it could be better than it is and seeing how some long time fans of the franchise are either quieter, have slowed down playing BfN, or have left altogether, it's obvious that there's a long way to go.
No other multiplayer shooter series has the same feel as the PvZ shooters, not even TF2 which also has a bit of silliness involved can compare to the PvZ IP, so a lot of us want the games to do well and keep playing them for the long term, but BfN needs to improve in very important ways to live up to the first 2 games. We want new modes, characters, maps, community events, and of course Ops phase 3 (and beyond hopefully), but first the core shooting experience has to flow and feel well for everyone; we need Repairville.
- 6 years ago@Iron_Guard8 Yes, because these patches just feel kind of counter-intuitive, in the sense that some bugs are fixed but it creates new ones. I think once the game gets Repairville, which hopefully it does, the game will already be astronomically better.
- 6 years ago
Like, rn, the game is enjoyable, but the unbalanced characters are annyoing. And it's not that everyone is completely unbalanced, it's the fact that some classes just stick out so much more to the point it's unbearable (I am scared of goop).
- 6 years ago@Shadowphinx101 I keep seeing this but is it actually that bad? Because this is just something that happens in game development, even with a 'repairville' update. When bugs are fixed, most of the time new ones are created. Unless it is really that bad. And yes, I also want this because the game is very laggy and has poor hit detection in some parts. Hard to recommend because of that, but otherwise I'll tell all of my friends to get it.
- 6 years ago@shurikeninja Well BFN rn is an ok game. But I think many people just feel like with every update that characters aren't being balanced as well as they could, dmg dropoff doesn't occur and they are still lot's of bugs in the game. Many peple want this to happen because it makes the game much more smoother and fairer. The coordinator of Repairville, who is in the forums btw, has created a document of all known bugs, created a community tierlist on the characters and many other things. So I think the fact that the community is so enthusiastic for this to occur, is something the devs should be proud of becauseit shows the development and fondness the players have to the game, BECAUSE THEY CARE AND WANT IT TO GET BETTER.
- 6 years ago
@Iron_Guard8 wrote:We need this. There have been too many issues since founder's that show that the game was released before it was ready. That's a common theme these days, which is unfortunate. Not that GW1 or GW2 are perfect, but BfN, despite some improvements, isn't as smooth an experience as the prior GW games.
I'm still enjoying the game and have a lot of time into it already (more than GW1 already but far less than GW2), but it could be better than it is and seeing how some long time fans of the franchise are either quieter, have slowed down playing BfN, or have left altogether, it's obvious that there's a long way to go.
No other multiplayer shooter series has the same feel as the PvZ shooters, not even TF2 which also has a bit of silliness involved can compare to the PvZ IP, so a lot of us want the games to do well and keep playing them for the long term, but BfN needs to improve in very important ways to live up to the first 2 games. We want new modes, characters, maps, community events, and of course Ops phase 3 (and beyond hopefully), but first the core shooting experience has to flow and feel well for everyone; we need Repairville.
This post summarizes my own feelings quite well, especially the part I emphasized. I have been actively looking for a game to replace BfN, but there is nothing else quite like it. I settled on Paladins, and it was a great fit! I did surprisingly well, and enjoy the colorful cast of characters. However, I prefer the characters, maps, humor, and third-person view of PvZ. And, honestly, I am not looking to relearn how to play dozens of characters that others have been playing for years.
But the gameplay was smooth. I m not sure how late-game plays, but the first few matches were effortless to play. I want the same feeling for BfN; we're not quite there.
September will be this game's one-year anniversary. Take the next two and half months and prepare this game for a relaunch. Balance characters, fix glitches, remove lag, and review every system in this game from rainbow stars to damage drop-off. Celebrate the anniversary with some free legendary costumes, a refilled Reward-O-Tron, and a new plant character that's been thoroughly vetted. Call it "Re-landscaped" or "Suburban Renewal".
#Repairville
- 6 years ago@kapkarrot Yes, I absolutely agree with you.
- Iron_Guard86 years agoLegend
@kapkarrot I play Paladins as well and have for awhile. I quit at OB64 when it went pay to win but then they fixed that and I've been back for some time now. Honestly Paladins reminds me of BfN in many ways; both are fun games with some great ideas but both have a lot of bugs and other problems! I have 2 videos of Paladins up on my tiny Youtube channel, the majority are BfN videos.
- 6 years ago@Iron_Guard8 I actually also came from paladins.
It was my previous main fps (grover main).
And something is visible regarding their behaviour regarding ob 64
they actually ended up fixing it wich is something popcap should focus on aswell