Forum Discussion
@jcalzadilla0 wrote:
Now ofcourse we all know the pros, its a very fun and addicting game i already spent limitless hourse playing. The diversity of heroes and what they bring is great and pretty balanced however i want to focus on a couple of things that i feel is a little unbalanced and ideas to maybe stabalize
Zombies! The diversity of cards and tricks that the zombie faction has is much more greater and powerful then the plants faction. For example; brain vendor is basically a free zombie due to its effect. Rolling stone is a guarantee kill due to 80% of plants not having over 2 atk especially in the early rounds and it only costs 1 energy(brain) and these are only two examples.
Im general zombies have a greater advantage then plants and its a little frustrating so some fixes I recommend would be changes in some zombie cards like:
Brain vendo: 3 -> 4 (or decrease the amount of its effect)
Rolling stone: 1 -> 2
Weed spray: doesnt affect cards with no attack
Area spray 3 -> 4 (or have frenzy only work until all plants are destroyed not being able to atk directly)
Laser base alpha 3 -> 5 *zombie automatically destroys all plants and atks directly? Cmon thats overkill*
Camel crossing 1 -> 3
Ecape through time 1-> 2
Cone zone 2 -> 3
Final mission 1 -> 2 or does damage due to the zombie that was sacrificed atk power
Loose cannon 1-> 2
Zombie king 4 -> 5
Also i think zombie environments should be either considered tricks or be only used during their summoning phase instead of trick phase so at least plants have a chance to counter
I think these fixes will help balance out the game a little better but if you think there is something wrong or maybe other ideas like creating more plants i would definitely like to hear it as i am a big fan.
Please and thank you
- pvz fan
Brain Vendor- No change
Rolling stone- don't know why you would want this change, rolling stone is a fairly weak removal card that not many people run in there decks
Weed spray- already has been nerfed by upping its rarity
Area Spray- Not sure what card you're talking about
Laser Base Alpha- I guess I kinda see why you would want this nerfed, it's a pretty good card but I wouldn't go as far to make it cost 5 brains maybe 4 brains max
Camel crossing- I can see why you think this one is powerful, but again I wouldn't make it cost 3, at most maybe 2 just so it's even with Leftovers (2 cost all zombies get +1/+1)
Escape through time- Honestly, I agree with this one I think this is a very powerful card that I would consider nerfing: 1 cost your zombie can't get hurt AND you get an extra card (so you don't loose your card advantage) I agree with increasing its cost to 2 brains.
Cone Zone- Don't understand why this ones cost needs to nerfed (or buffed for that matter) again not an all to amazing card
Final Mission- good card but not OP
Loose Cannon- Again don't understand why this one need to be nerfed it has so many weaknesses (Banana Bomb, Berry Blast, and sour grapes etc.)
Zombie King- only powerful if there are more zombies on the board, but the plants have a more than fair removal card selection to deal with him (Chomper, Squash, Spring Bean, Jumping bean etc.)