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Anonymous's avatar
Anonymous
8 years ago

Plants vs zombies unbalances and idea fixes

Now ofcourse we all know the pros, its a very fun and addicting game i already spent limitless hourse playing. The diversity of heroes and what they bring is great and pretty balanced however i want to focus on a couple of things that i feel is a little unbalanced and ideas to maybe stabalize

Zombies! The diversity of cards and tricks that the zombie faction has is much more greater and powerful then the plants faction. For example; brain vendor is basically a free zombie due to its effect. Rolling stone is a guarantee kill due to 80% of plants not having over 2 atk especially in the early rounds and it only costs 1 energy(brain) and these are only two examples.

Im general zombies have a greater advantage then plants and its a little frustrating so some fixes I recommend would be changes in some zombie cards like:
Brain vendo: 3 -> 4 (or decrease the amount of its effect)
Rolling stone: 1 -> 2
Weed spray: doesnt affect cards with no attack
Area spray 3 -> 4 (or have frenzy only work until all plants are destroyed not being able to atk directly)
Laser base alpha 3 -> 5 *zombie automatically destroys all plants and atks directly? Cmon thats overkill*
Camel crossing 1 -> 3
Ecape through time 1-> 2
Cone zone 2 -> 3
Final mission 1 -> 2 or does damage due to the zombie that was sacrificed atk power
Loose cannon 1-> 2
Zombie king 4 -> 5

Also i think zombie environments should be either considered tricks or be only used during their summoning phase instead of trick phase so at least plants have a chance to counter

I think these fixes will help balance out the game a little better but if you think there is something wrong or maybe other ideas like creating more plants i would definitely like to hear it as i am a big fan.

Please and thank you
- pvz fan

36 Replies

  • wonoz's avatar
    wonoz
    8 years ago

    Introducing counterplay is a nerf indeed but guess what? OTK valkyrie was SUPER BROKEN and absolutely no fun to play against. OTK Combo in general is a horrible, horrible concept because it tends to take away ALL the interaction in the game.

    >"Oh lol I OTK you after playing a bunch of trashmobs and you can do nothing about it althoug your board is better established than mine. though luck XD" Thats BS and shouldn´t exist. At all.

    Hearty Heroes could play an armwrestler against that astro shroom for example ._. or rolling stone. or weedspray. I mean yes...if you have nothing t1-3 you gonna loose against aggro. thats about it. its an absolutely deserved loss if you cannot deliver early on against aggro. You may have been unlucky with your starting hand but aggro strives on reliability so that happens :/

    Clique peas: why yes. they are a touch to good. no doubt about it. If you were cross-reading the threads you would know that I participated in that discussion as well (which is that most nerf suggestions are to harsh but a nerf is needed). 

    How has Prof Weedspray anyway? Are you talking about how you tried to play Valk Prof the other day and declared it "officially the weakest deck" and try to reason that its because prof has no weedspray?

  • Anonymous's avatar
    Anonymous
    8 years ago
    Alright guys bottom line zombies have a major advantage and a lot of situations that i have discussed can actually be seen in a thread called "share your screenshots" as you can see most people here are playing zombies and destroying set-ups with the click of a card and this is my overall problem i hope anybody who disagrees can understand and if you dont then your most likely playing zombie or brain dead lol
  • Anonymous's avatar
    Anonymous
    8 years ago
    Make sure you scroll back some because the most recent couple shots in that thread are plants using teamup to the limit...😳
  • Anonymous's avatar
    Anonymous
    8 years ago
    Do you mean the weak plants that can be obliterated by a single weed spray? 🤔 Or are you purposely leaving out that the majority are zombie players showingg their cheap tricks? 😭
  • Anonymous's avatar
    Anonymous
    8 years ago

    @jcalzadilla0 wrote:
    Now ofcourse we all know the pros, its a very fun and addicting game i already spent limitless hourse playing. The diversity of heroes and what they bring is great and pretty balanced however i want to focus on a couple of things that i feel is a little unbalanced and ideas to maybe stabalize

    Zombies! The diversity of cards and tricks that the zombie faction has is much more greater and powerful then the plants faction. For example; brain vendor is basically a free zombie due to its effect. Rolling stone is a guarantee kill due to 80% of plants not having over 2 atk especially in the early rounds and it only costs 1 energy(brain) and these are only two examples.

    Im general zombies have a greater advantage then plants and its a little frustrating so some fixes I recommend would be changes in some zombie cards like:
    Brain vendo: 3 -> 4 (or decrease the amount of its effect)
    Rolling stone: 1 -> 2
    Weed spray: doesnt affect cards with no attack
    Area spray 3 -> 4 (or have frenzy only work until all plants are destroyed not being able to atk directly)
    Laser base alpha 3 -> 5 *zombie automatically destroys all plants and atks directly? Cmon thats overkill*
    Camel crossing 1 -> 3
    Ecape through time 1-> 2
    Cone zone 2 -> 3
    Final mission 1 -> 2 or does damage due to the zombie that was sacrificed atk power
    Loose cannon 1-> 2
    Zombie king 4 -> 5

    Also i think zombie environments should be either considered tricks or be only used during their summoning phase instead of trick phase so at least plants have a chance to counter

    I think these fixes will help balance out the game a little better but if you think there is something wrong or maybe other ideas like creating more plants i would definitely like to hear it as i am a big fan.

    Please and thank you
    - pvz fan

    Brain Vendor- No change 

    Rolling stone- don't know why you would want this change, rolling stone is a fairly weak removal card that not many people run in there decks

    Weed spray- already has been nerfed by upping its rarity

    Area Spray- Not sure what card you're talking about

    Laser Base Alpha- I guess I kinda see why you would want this nerfed, it's a pretty good card but I wouldn't go as far to make it cost 5 brains maybe 4 brains max

    Camel crossing- I can see why you think this one is powerful, but again I wouldn't make it cost 3, at most maybe 2 just so it's even with Leftovers (2 cost all zombies get +1/+1)

    Escape through time- Honestly, I agree with this one I think this is a very powerful card that I would consider nerfing: 1 cost your zombie can't get hurt AND you get an extra card (so you don't loose your card advantage) I agree with increasing its cost to 2 brains.

    Cone Zone- Don't understand why this ones cost needs to nerfed (or buffed for that matter) again not an all to amazing card

    Final Mission- good card but not OP

    Loose Cannon- Again don't understand why this one need to be nerfed it has so many weaknesses (Banana Bomb, Berry Blast, and sour grapes etc.)

    Zombie King- only powerful if there are more zombies on the board, but the plants have a more than fair removal card selection to deal with him (Chomper, Squash, Spring Bean, Jumping bean etc.)

  • Anonymous's avatar
    Anonymous
    8 years ago
    When you put it like that, basically escape through time is root wall except you conjure a history card instead of 0/+2.
    Looking at it in that regard, I can see what you're saying.

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