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Thanks for the feedback, let us know what sort of FoF identifiers you'd like (if any).
Personally, I'd prefer none. It does hurt most sneaky strategy styles for sure. Sometimes hiding in plain sight helps buy your team some time or allow you to get a drop on your enemies. Something to reveal you would really hurt any chance of pulling these off.
If it has to happen, I at least hope it's something I can toggle off. The game is beautiful and I really rather not see red outlines or aura all over the place instead of the beautiful setting and characters the game has!
- Iron_Guard86 years agoLegend
I really don't want this at all. I also don't think we need this. If I miss an enemy due to not noticing them or the chaos of battle, it's just part of the game.
- 6 years ago@Iron_Guard8 Yes
- 6 years ago
@Iron_Guard8 wrote:I really don't want this at all. I also don't think we need this. If I miss an enemy due to not noticing them or the chaos of battle, it's just part of the game.
This.
Please, PLEASE, do not add indicators to this game. Myself and many gamers from GW2 forums asked for this to be removed. Camping and targeting are only successful with indicators shown.
- 6 years ago@Iron_Guard8 Nooo noo, this isn’t right. I don’t wanna do extra work because 1 enemy slips past 4 ppl of my team and nobody noticing!
Usually this scenario happends. One enemy gets past. And I’m not talking going way around by way of flanking. I’m talking about my team shooting and an enemy is like 2 meters behind them and walking past. And then as soon as he passed the last one... he starts firing but ppl in my team either aren’t aware or don’t care and then his buddies slso advance so a whole team gets sandwiched...
THIS is why I WANT a highlight. It doesn’t have to be a long highlight. Just like I either stated in this thread or another, a highlight indicating an enemy nearby for 2-4 seconds and then it goes back to normal.- 6 years ago
@Koochi-Q That's simply a awareness issue on your team's side or the enemy player out playing your team. Nerfing sneak attacks with a likely unappealing visual is not the solution to people failing to keep an eye out. This isn't a game where both teams have the same characters, the characters are very clearly a zombie or plant. Managing to sneak into the enemies line as the opposite takes timing, skill, and luck. Though part of me also wants to point out that if your team doesn't notice the All Star among the plant side now... I doubt a outline or aura would fix that. And even if it did, it's simply hand holding instead of teaching players to be aware.
Though again, I mostly am upset at the idea of gaudy outlines or auras ruining the beauty of the game. I rather not take a awesome screenshot to only realize some plant's outline stands out like a sore thumb or anything of that nature. Having a peaceful moment in Giddy Park with two zombie players I had been fighting for awhile was something I screen shot and enjoyed to look at. It'd lose a lot of it's appeal if they have outlines/auras all over them and ruining the world's vibe.
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