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BootStool's avatar
6 years ago

Please make the planned "Highlight Enemies Red" optional

 I find this series to be a piece of art, so I really do enjoy taking screen shots of neat moments or load outs other players are using as I play. I saw on the Trello that there is a new feature planned to give enemies players some sort of red glow or outline. I really hate this as it'll basically lower the beauty and feeling of this world if the enemies have jarring red outlines or glows. I don't even really understand the confusion a player could have as there are two very well defined and different looking sides. If it really must come to be (goodbye hiding on a point to try to stall as well), I would really would prefer this to be optional.

17 Replies

  • @Koochi-Q  That's simply a awareness issue on your team's side or the enemy player out playing your team. Nerfing sneak attacks with a likely unappealing visual is not the solution to people failing to keep an eye out. This isn't a game where both teams have the same characters, the characters are very clearly a zombie or plant. Managing to sneak into the enemies line as the opposite takes timing, skill, and luck. Though part of me also wants to point out that if your team doesn't notice the All Star among the plant side now... I doubt a outline or aura would fix that. And even if it did, it's simply hand holding instead of teaching players to be aware.

     Though again, I mostly am upset at the idea of gaudy outlines or auras ruining the beauty of the game. I rather not take a awesome screenshot to only realize some plant's outline stands out like a sore thumb or anything of that nature. Having a peaceful moment in Giddy Park with two zombie players I had been fighting for awhile was something I screen shot and enjoyed to look at. It'd lose a lot of it's appeal if they have outlines/auras all over them and ruining the world's vibe.

  • Koochi-Q's avatar
    Koochi-Q
    6 years ago
    @BootStool I truly get what you mean. But I get so tired seeing an engineer or scientist getting past my team and I’m like ‘how teh f can you not see that ppl!’

    It’s basically like every shooter where an enemy is in your base and your oblivious teammates are just standing there with their dumbs in their hole and getting killed...
  • @EA_DavidI was actually waiting for the FoF identifier, however after reading all these guys opinion I can understand why people are afraid of it.
    However I do sometimes have difficulties identify between enemies and teammates. Mostly I identify enemies by checking if there's a health bar above them or not, though I notice that allies will sometimes show health bar too.
    So I think the best solution is to show allies more clearly instead of showing enemies more clearly, also when showing health bars you can use other colors instead of red for allies. In this way there will be no harm to any sneaky strategy but help players to identify allies in a messy view.

    Also I would like to point out that to make characters stand out more doesn't necessarily means we have to add a glow or some outline around it. If you consider some color and lighting theory you will know that by tweaking some colors and contrast we can help players to identify enemies, which is very much like how artist try to lead your attention to a specific part of the artwork.

  • Some games have a map that indicates where the enemies are. And have that so you can resize or not use. Then they wouldn't be messing with character art. And the people that can't tell that characters apart might have some indication of where they might be.


  • @GabeTheGoof wrote:
    @EA_DavidI wouldn't mind having it, but maybe have it so those that don't want it can turn it off.

    Those who don't want it... don't want it for everyone because it enables camping and targeting more than anything in gaming, period.  Graphic changes can be made to help the visibility of characters but adding enemy indicators will ruin the main thing many of us love about the game.

    EDIT:  I've never gamed with many people posting in this thread and in no way would I insinuate anyone here is planning to use indicators in an exploitative manner.... but... that's why many of us dislike them. 

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