Forum Discussion

DoomEternalHype's avatar
DoomEternalHype
New Hotshot
6 years ago

please nerf nightcap.

reduce her damage to 13 or 10, make her transparent instead of invisible except in casting shadows and when standing still, make her take double damage in shadow sneak, and reduce her health to 50. also increase her reload time and reduce her clip size. that way she will OBJECTIVELY be a fair and balanced character.

if you think she is fine the way she is, then you are ABSOLUTELY one of the scum that abuse her overpowered damage and mobility.

40 Replies

  • Gormey's avatar
    Gormey
    6 years ago
    @spIash_damage Agree to be honest I still find running away too easy for most chars, higher dps for all! I unloaded three clips from imp into a sunflower getting healed by another sunflower and couldn't kill her.
  • @DoomEternalHypeNightcap already sucks. The only really somewhat broken things about her are Bunny Hopping and Sniping.
    I personally find her damage to be a little weak, since she seems to kill as fast as Corn or Peashooter, but she has less health. So for now, the damage is ok.
    Sniping could easily be fixed by adding Fall-off damage.
    What makes her so strong is her evasiveness, and Bunny Hopping is a huge part of that. I think Bunny Hopping in general is a problem that needs fixing. Its not just a problem with Nightcap. She shouldn't have to rely so much on jumping when in combat
    She gets rekt by stuns, gravity grenade, and homing projectiles aren't bad against her either.

  • Gormey's avatar
    Gormey
    6 years ago
    @SockReverie No man they should jack the dps up on all chars...if you shoot someone in the back they should die...not so in bfn.
  • In terms of countering nightcap there are plenty of options. Just from my three most mained zombies...

    1. Deadbeard. Full stop. One shot everytime. When I play Deadbeard more Nightcaps means more kills for me, I love to see a team of them.

    2. 80s hero, rocket ride is reliable basically hard counter to Fung fu. A full charged bow blaster often fatal. Dynamite dodge also can be used to escape Fung fu and deal damage.

    3. Imp. Nightcap cannot survive an Impkata if you get it off before the Fung fu (which takes an age to activate). Nightcap cannot survive the mech rocket attack. Faster rate of fire gives the edge in gunfights, as both characters are small and mobile and missed shots are less important when you are firing faster.

    The reality is there are annoying players playing all characters, you are gonna run into them occasionally.

  • Sorry to hear that, I think I have been that guy sometimes. If youre not watching closely your surroundings nightcaps can beat a whole team really quickly, ive been targeted many times doing so, specially with high level 80s heroes who can instant kill nightcap without much effort. Try 80s hero or pirate to counter them, but you have to be somewhat skilled using their primaries, which for me, are the hardest to master

  • Provin915's avatar
    Provin915
    Seasoned Veteran
    6 years ago

    I haven't read the whole topic so apologies in advance. Also, aologies for long post.

    Honestly, the Nightcap is a strong character in the right hands and especially if there is possibility to flank the enemy team. This is not always the case in every game though.

    When I started with the Nightcap it felt alright. Not too great, not too weak. The only thing that made the Nightcap unbelievably OP was the parkour upgrade. Once I started using that one, I was so fast with the character that people couldn't even come close to hitting. Seriously, I was even accused of hacking, because I could easily destroy a whole team. (not bragging, cold facts).

    Before the nerf, it was my favourite character and go-to character if I needed to carry my team. Anyways, the last update took care of this issue. Parkour was nerfed and my first thoughts were well that sucks. Nightcap is so slow and not fun to play anymore. Since then, I have adjusted to  the speed of Nightcap and honestly it's in a good place now. I mean in the hands of an experienced player, it is still hard to hit a Nightcap, but it's not impossible anymore.

    In contrast, the Nightcap only has 75HP and no health upgrades. The class does, however, have many tricks to get out of situations.

    Looking at the zombies side; the 80s is in my opinion the hard counter. 80s can easily 1-shot Nightcap and the Rocket Ride ability is broken. Moreover, you have plenty of HP as 80s to endure a battle against a Nightcap.

    As others stated, Deadbeard can take care of a Nightcap in 1-shot too. Personally, I don't see Deadbeard as a hard counter, unless that person has insane accuracy. Close-range; it's hard to destroy a Nightcap.

    Imo an engineer can win easily, BUT only  in the event of a full stun. It takes 2-3 shots to finish a Nightcap.

    Some players used Space Cadet against me, because of the auto-aim. This class CAN work, but you need to stay within a medium range. If you're too close, the auto-aim won't work. If you're too far, your shots will scatter too much.

    Someone stated an Imp is a good class against a Nightcap. I think it's the same as an Engineer. If you can land the gravity grenade, then it's a free kill. I never found the Impkata a good ability. You can easily dodge this as a Nightcap. Overall, pretty decent choice.

    I find the Soldier a great  counter too. Decent life and damage output. Pretty agile character too. The Stink Cloud is actually an underrated ability, especially against Nightcaps.

    Lastly, the Electric Slide is strong pick. Like the soldier, you have decent life and alright damage output (haven't tested since the last update). Don't use Funky Bouncer, it can mess up your accuracy. I usually get close to a Nightcap and use Disco Tornado. It's a strong AoE ability and can easily take out 50% of the Nightcaps health.

    As for the other characters, I usually don't pick them against the Nightcap. Haven't tested the Wizard yet, but it's a broken character in itself which is another story! :P

  • Iron_Guard8's avatar
    Iron_Guard8
    Legend
    6 years ago

    @spIash_damage  honestly NC isn't that big of a deal in TT either. Yes, she can break into the back line and wreak havoc, but that's one of her main purposes. Stealthy characters in any of these games get a lot of ire directed at them, and NC is no exception, but if I'm having issues with her on a particular character, I'll often switch to something else or change tack so I'm less vulnerable to this kind of thing.

    Basically every character played well can be difficult to deal with and each game is a bit different, learning to adapt is part of the game. Yes, at time characters need serious buffs/nerfs but I don't think NC is one of those characters at this time.

  • Pheesley's avatar
    Pheesley
    6 years ago
    @Iron_Guard8 Even back in Founders, Nightcap was a character that just needed to be adapted to. Sneaking up and spamming Fung fu would only work so many times. Once I started adapting to her, I began to think she wasnt very good to begin with. (Besides Parkour)
    The other day I was playing Wizard, and a Nightcap snuck up on me, and took the first few shots. Granted, this Nightcap didnt jump at all, so all they did was walk with their slow walking. No abilities used, all I did was turn around and shoot her to death, and Wizard isnt quite a DPS class. Such a bad character that walks too slow and relies too much on jumping in head to head combat.
    She's just TF2 Spy with only a gun.

About Plants vs. Zombies™ Franchise Discussion

Zombies trying to enter your house? Keep them in check and discuss the best gardening techniques on the community forum.27,716 PostsLatest Activity: 13 hours ago