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One Rose that is just useless is Ice Rose, she can't freeze with a charge shot or any shot worth a damn anymore. I would like to see Rose receive 125 health again and have an increase rate of fire. Her homing is fine and a little bit more damage can't hurt.
Besides that lets all take a moment of silence for the weak variants of Plants with Ice Rose, Chomp Thing, Alien Flower and Commando Pea.
@EA_Andy Cheers for stickying the thread.
Please do not perform yet another knee * patch in which the imbalance is not fixed but just shifted to a different area. Keep the changes small in number and magnitude, and don't pay any attention to twitter polls. Only accept input that includes intelligent reasoning. The primary focus should be overall balance of the teams which can probably be achieved with very few changes:
NERFS:
1) Electro Brainz beam AE needs a reduction
2) Imps should be moved back to 60-65hp. I have no problem with mechs damage output or hp levels. Honestly the small imps are more devastating. If you want to make any change to the mechs, I would suggest just making them capture objectives at half of the rate of other characters.
3) Reduce Parrot's hp to match cactus drone. Maybe move them both to 10hp.
BUFFS:
1) SLIGHT buff of rose. I haven't played her enough after patch to say exactly how to fix her, but at least some of her variants are extremely weak currently.
TEAM SWITCHING:
DO NOT allow team switching from even teams. A large factor in the team imbalance is perception. Players perceive the plants to be weak so they switch to the zombie team. When this happens the plants are outnumbered and get steamrolled which adds to the perception that the plant team is weak. There is no logical argument for allowing people to imbalance the number of players on each team this way.
The above changes will not address every OP or UP class, but they will help to balance the overall teams. Once that balance is achieved, individual classes that are not currently wrecking the game can be given some attention.
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