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I am certain that I will be viewed harshly for this statement, however I believe that it would be nice to see the imp have a more flexible choice for play style.
I find that when playing the imp I really enjoy the run and gun, gunslinger type play, and not so much playing in a giant mech that makes me a big fat target. This is based on my personal play preference and I am sure others enjoy the current mech aspects that were designed.
So I feel it would be optimal if you could have a choice for the Y skill (xbox one). A choice that allowed you to pick between being a weaker class with less health/dmg and possess a powerful mech, or a more powerful character(dmg/hp) that could perhaps summon an a.i. mech that targets anything in a specific area that your aiming at for X number of seconds, a strafing run or whatever it may be for developers with creative license and balancing to consider.
That however is more of a class redesign than a buff/nerf request, so feel free to blast me for it. I just feel as though the majority of the time on the imp is spent waiting for one skill to pop up that is then a mediocre experience for me as a player and frustration for my opposition. Id rather have 3 full skills that are more flexible and a more enjoyable character 100% of my time, than spend 90% of my play time waiting for a skill to pop up to do crazy damage for 10% of the time.
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