Forum Discussion
only 3 characters each? least it's better than nothing for awhile. i don't have a twitter so i'd hope the devs look here for suggestions too but i think character classes need buffs/nerfs in general aside from just a specific variant.
in that case buff ice rose, chomp thing, stuffy flower
nerf: electro brains, super brainz twister attack (not a variant but really needs a nerf) and...that's it on my thoughts in terms of nerfs on variants.
Buff: Electro pea, either bigger blast radius or flat extra damage or both, Rose maybe just a health boost, Foot soldier, fix the rocket jump speed.
Nerf: Pylon imps damage or firerate lowered (I main imp and by far he's the strongest, right after drake and standard) and make it so mechs can't capture points or have the gnome bomb, Scientists' healing stations should work differently, healing rate is decreased in combat, and for a few seconds after combat, and for Marine biologist itself and chemist, make the range shorter but tighter (less collateral damage, due to very high single damage), and finally Electro brainz, nerf to attack speed and maybe a small nerf to the amount of electricity arc damage (mostly because of the high firerate as is.