Forum Discussion
107 Replies
Seriously, why is everything decided on Twitter or FB? What's the point of even having sites like this????
@tristkiss wrote:Seriously, why is everything decided on Twitter or FB? What's the point of even having sites like this????
So that you sign up to Twitter I guess.
Pretty stupid though, but continue to voice your opinions guys.
- EA_Andy10 years ago
EA Staff (Retired)
@tristkiss @KnowsNoLimit - Feedback posted on AHQ is heard too so please continue to post it. I'm currently looking through all feedback now and posted here.
*edit* - I'll sticky this post for a bit so we can keep all feedback about the 3 characters you'd most like to see buffed/nerfed in one place.
Cheers,
- Andy -
- EA_Andy10 years ago
EA Staff (Retired)
@Screion wrote:
Yeah... because a tweet provides so much insight...
They better read the forums here and not these useless quick opinions on twitter.
Both can be helpful 🙂
- Andy -
- Anonymous10 years agoThe imp doesn't need 50 health again. You die if a plant looks at you funny
@llachie wrote:
Do not touch science teleports, it has always been two - warp in, warp out. Oh and also I don't think the vampire flower needs a buff, honestly to me it's slightly overpowered. It has a fast rate of fire and head shots can be devastating combined with self healing usually results in long vanquish streaks.We are going to disagree here.
First off with the burst DPS the Scientist outputs and the ability to heal himself twice over with his heal ball and his healing station he has little to no threat having 2 teleports of warping in and warping out. He's way too strong and I know this because If I want to play easy mode I just go my Marine Biologist and have at it. They even had the balls to give him a damage upgrade.
As to why I Want the Vamprie Sunflower buffed is simply for the fact that you can be OHKO by nearly everything. So if she is going to be a glass cannon like that then I expect her to have even more damage and versability to her. For instance if a Scientist warps in on you you're toast, no matter how many times I hit a Scienitst you will die up close. Her healing power can't match that type of DPS, not only that but the Sunflower's head makes her a walking critical shot and if she's suppose to support other plants then she needs some way to defend herself better. It's a lot harder to focus on a Zombie's head with such a small hit box.
Even an Imp has the same health as her and he was supposed to be a risk reward character. Yet he has the utility to be effective with his abilities and movement. Sunflower doesn't have that function currently. Her offensive power when defending is fine, you have a stationary sun beam where you inflict impressive amounts of damage. However in Herbal Assault and on the offense she's at a disadvantage. She really needs a mobile damaging ability to protect herself when she wants to revive someone or use in a pinch if a high threat Zombies comes her way.
That's abit more promising,
I made a thread on how to buff Vampire Sunflower with giving her a unique ability which she can tackle them and can drain the blood out of the Zombies. I also suggested that she could have a chance at bleed damage over time. Like how you have burn damage over time, it could be a bleed effect.
I love the concept of Vampire Sunflower, but I feel she could be so much more special than what she is atm. The fact is Plants were originally made to be defensive by protecting their Garden in Gardens and Graveyards, however now that we have Herbal Assault Plants need to have some other offensive abilities available to them.
It is clear that they are asking for characters, and by that I hope, characters and variants are inclusive.
_____
Top 3* Nerfs
1. Imp / Mech (All of them)
Imp needs both health and damage decrease, Mech needs to be brought back down to earth on a more balanced scale health wise also. I cannot understand why giving one team a class that has the equivalent of over 500 health and can cause more destruction than any other class was ever a good idea.
2. Super Brainz (Electro Brainz mainly, but all of them)
Electro Brainz Beam/Arc damage needs fixing, but Turbo Twister across the board shouldn't be so fast or have so much armour. His Twister can hit around 200 points of damage, and his Fireballs aren't much far off either, couple that with his amazing manoeuvrability it makes him one of the strongest zombies of all. He has simply too much versatility, health and damage...his name is well fitting, but he doesn't need to be miles above every plant.
3. Scientist (Zoologist, Marine Biologist, Chemist, Paleontologist etc, most of them)
This one is a tricky one, it's going to pain me the most because I enjoy playing healing classes. I honestly don't see why he needs a double warp, it creates too many situations where a Scientist can pretty much fall from the sky above you due to this. I just feel like his damage could be toned down considerably and maybe at a slight increase in health to compensate. Don't break him though, if he's a healer then tone him down a little, he's the best healing class in the game and one of the best damage output, couple this with his warps makes him my favourite pick every time.
*Captain Deadbeard (All of them)
I do feel like the Pirates Barrel needs to be looked into as well because right now it has the equivalent of around 500 health due to the ridiculous armour it gives. It is virtually impossible to destroy.
Top 3* Buffs
1. Chomper (All of them)
This class is not as good as it use to be, and needs to be balanced so it is functional in offensive game modes. Whether that's increasing its health, damage, given invisibility or even a Mech of its own, he needs to be given some major love so more players play this class. I would like to see additional armour given to him when digesting a zombie, damage mitigation / armour when trying to burrow and maybe some sort of digestion bar where he is capable of killing 2-3 zombies before needing to digest. Camera issues when burrowing needs to be looked at as well as the goop timer, that should be reverted. Given the fact this class has no range at all, he should be the most feared up close character class in the game, more dangerous than Scientist who can heal, and definitely more dangerous than Super Brainz who has plenty of range abilities. Chomp cannon should have an increase of damage to 150 as well so it can kill camp snipers if replacing his primary ability of goop. I still wouldn't use chomp cannon ever, but others might actually use it if it was increased.
2. Sunflower (Most of them)
This class needs major love, whether it's health increase, damage increase or some sort of ability that includes a blink or shielding. I also feel like a Shotgun type weapon should be given to some weaker variants and make it more on par with the Scientist, right now she is very weak and when trying to capture bases she is killed too easily due to lack of any CC or escape abilities. A blink or a Sheild would be nice, but more health and damage might be reasonable also, she definitely needs something.
3. Cactus (Most of them)
I think she should be given damage increase across the board on certain variants but also a close range shotgun similar to the pirate. I feel like Tallnuts are a bit lackluster now and well if it was replaced with a damage or shield aura, she would be able to capture points similar to the Pirate and his Barrel shenanigans. I know on the PC people have might a difference experience but let's be realistic here, compared to Captain Deadbeard she sucks.
*Rose (Ice, Fire mainly, but most of them)
I feel like she was over nerfed, her charged variants are very weak and she is a bit useless now. She should have a health increase, and damage increase or that slow on her charge should be removed. In terms of damage output, if a Engineer can hit 45s much more rapid why can't this class do the same? Not only are her shots weak but they are very slow as well. Support classes should be able to kill as well, not just tickle the enemy._____
I honestly feel like there are too many to list here, so I'm going to have to stick to my guns to what I feel is fair. I hope the bugs and glitches about hits registering are fixed as well. I'd quite like to see a good balance of all characters being played, and my nerfs and buffs are a reflections of what characters I see the most, and least respectively.
- Anonymous10 years agoI don't think zombies need a nurf at all. Just buff the plants and call it good.
If they nurf one team and buff the other it won't be good for the game. - Anonymous10 years ago
I think you have to nerf super brainz and its variants mainly the Tornado skill turbo is much damage that has and his ridiculous shielding ability should remove it and buff to rose needs haorita is quite weak and its variants fire and ice remove the realengo satiate loading that could use and increase their life and damage of all roses and increase the speed of the magical thistles why just move the zombies do not hit and the engineer is very op and Rose you need buff as other plants
- Anonymous10 years ago
please buff to rose and sunflower as are the support of plants and rose against engineer has many things to hurt the engineer aside their basic are in the area and down till 45 rose not hurt, enter the damage and life and speed thistles and slow of its variants should remove it and sunflower against the scientist does massive damage science and its variants and fulfills the same function of supporting the sunflower is only support does the damage it does scientific please buff wings separate plants need for Herval assault.
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