Forum Discussion
107 Replies
Not using twitter at all.
Zombie side.
1) Decrease spark spread damage from Electro brains.
That all. Zombies don't need any other Buffs or nerfs. And for Gods sake don't touch imps mechs they are perfect
Plants side.
1) Increase Rose HP, but not the damage.
2) Small damage increase for cactus plants, cause they are pretty useless assnipers.
3) Chomper HP increse, cause now they 1 kill and die only now.
But all this won't do anything if you not fix hit registartions! When you shot all your ammo at enemy, but only 2 last bullets counts as damage, makin turn at me, while i reloading.
- Anonymous10 years ago
I agree with you on your points. I think that Rose was overnerfed, happens a lot in games when a character was that strong. But she does need to be brought back up to some extent so people start playing as her again, because right now almost no one does. What your suggesting is basically restoring it back to what it was orignially, and I don't think that's what should be done. I think they should just bring back her damage and life. Her Rate of Fire, and Homing Range should stay where they are at though.
I do think that the Sunflower could use a buff as a class...But I said buff the Alien Flower specifically. Because to me she is really weak in comparison. She has only 10 shots, which is the least amount out of all sunflowers, and she shoots those shots slowly, and it's not like she gets a damage upgrade or anything. The Spore Mist DoT(Damage over Time) is the weakest in the game (It only does 3 damage, while Fire does 5 with upgrades), of all elemental types , and Spore Mist is also the only DoT that can actually be evaded by simply moving. She gets no upgrade to improve the DoT's damage...She's a Super Rare flower variant, but doesn't even feel rare.
On the nerf end, I think the common consensus is Electro Brainz, and the Scientist Variants. Which is completely just. The Zoologist, Marine Biologist, and any really fast firing scientist is just simply too strong. And Electro Brainz arc damage from his beam weapon is sooooo OP. It ticks way too fast for too much damage.
Edit: And I also said nerf the Computer Scientist... I don't know if it's because a lot of players simply don't have him yet or what. But I do, and he is way too strong. He hits for 50 damage, and is unbelievably fast. He's more powerful, more effective than even the zoologist. I use him over the Zoologist on the Zombie side and he's ridiculously strong. He hits for 75 damage in crunch mode. Just obliterates everyone. I understand he's a legendary, but there are a lot of very weak legendaries that just don't make sense to me as to why the Computer Scientist has the power he has, when Legendaries like the Disco Chomper are so incredibly weak in comparison.
One Rose that is just useless is Ice Rose, she can't freeze with a charge shot or any shot worth a damn anymore. I would like to see Rose receive 125 health again and have an increase rate of fire. Her homing is fine and a little bit more damage can't hurt.
Besides that lets all take a moment of silence for the weak variants of Plants with Ice Rose, Chomp Thing, Alien Flower and Commando Pea.
@EA_Andy Cheers for stickying the thread.
- Anonymous10 years ago
Please do not perform yet another knee * patch in which the imbalance is not fixed but just shifted to a different area. Keep the changes small in number and magnitude, and don't pay any attention to twitter polls. Only accept input that includes intelligent reasoning. The primary focus should be overall balance of the teams which can probably be achieved with very few changes:
NERFS:
1) Electro Brainz beam AE needs a reduction
2) Imps should be moved back to 60-65hp. I have no problem with mechs damage output or hp levels. Honestly the small imps are more devastating. If you want to make any change to the mechs, I would suggest just making them capture objectives at half of the rate of other characters.
3) Reduce Parrot's hp to match cactus drone. Maybe move them both to 10hp.
BUFFS:
1) SLIGHT buff of rose. I haven't played her enough after patch to say exactly how to fix her, but at least some of her variants are extremely weak currently.
TEAM SWITCHING:
DO NOT allow team switching from even teams. A large factor in the team imbalance is perception. Players perceive the plants to be weak so they switch to the zombie team. When this happens the plants are outnumbered and get steamrolled which adds to the perception that the plant team is weak. There is no logical argument for allowing people to imbalance the number of players on each team this way.
The above changes will not address every OP or UP class, but they will help to balance the overall teams. Once that balance is achieved, individual classes that are not currently wrecking the game can be given some attention.
@EA_Andy Thank you for the reassurance Andy, it helps! 🙂
I already knew about it from the subreddit ; I'll just copy paste again my pick and why I took those:
Here the list I send:
- Buff: 1. Chomper in general, 2. Frost rose 3. Party corn
- Nerf: 1. Electro brain 2. Captain snarkbite 3. Scientist in general (?)
As for more explanation: Chomper in general need to be more of a threat at closer range as it pretty much the only range in which he's effective. That or giving him more options for other range.
Frost rose and party corn... Well they both got overnerfed for sure. Frost rose lost his insta-freeze which that pretty much that only thing that justified his horrid damage while party corn was already doing less damage when basic before for the nerf
As for the nerf, electrobrainz need no introdution in his point (lolarcdamage).
Captain snarkbite is just too well-rounded with a very good snipe which also have a great splash,a good ammo pool and a decent shotgun. It hard to find a weakness for this guy.
And for scientist in general,it more because I couldn't put zoologist,marine biologist and chemist at the same time. But they all need some sort of nerf to not be as dominating right now.
(also lmao at the top comment being a rng pick)
Party Corn and Party Imp both seem like downgrades from the original, I've just accepted the fact that the legendaries are just a waste of space and time, just there to collect and look cool. 🙂
Not sure which 3 I would pick. Firstly, I haven yet played as every single variant. I really don't know how anyone could have spent that much time with every single one to form a solid opinion yet. But if we're speaking more from our experiences facing other characters, then I have to go back to saying that all Brainz need some adjustments in the Twister and Health dept.
The bean bombs of all peas need to be restored to their former GW1 glory, I mean how unfair is it that the Allstar and Corn can chuck their explosive items into a base and clear the thing out completely, but the poor peas bean bomb can be flicked away like it was nothing.
All Chompers should have reduced cool down after swallowing someone, and they should not be hurt or even killed when they try to eat a super Brainz while twisting, if he comes up underneath a spinning brains it should instantly stop that spinning.
- Buff: ice rose - remove the movement speed penalty while charging attack, increase damage of charged attack to 45
Buff: fire rose - remove the movement speed penalty while charging attack
Buff: commando pea - increase rate of fire and ammo capacity or increase damage
Nerf: electro brainz - decrease damage and range of chain lightning effect Buff all party characters so they are atleast back to the default characters strenght. Leave the strenght of party mode where it is right now.
Nerf electro brainz chain damage
Nerf imps HP to 60-ish.
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