Forum Discussion
107 Replies
- Anonymous10 years ago
I say rose should be just a bit better Health at 120 and her Primary weapon should be how it was but just not as long range
Also The Alien Sunflower and Pharoh 2 of which I think are the nicest looking should deal more damage
Citron needs a damage buff or decrease how fast it overheats Plus it would be cool if the response of switching from ball to shield was faster all this applies to every Citron Especially Electro He is awful
And for Zombies Super brains I feel is pretty well balanced not any more o.p than any of the Chompers anyway But I personally dont like when I am aiming his laser and if I fall from even 1inch it stops firing Should be able to fire while in air
The Ninja allstar I forgot his name but he could use a buff
I really didnt want to list off all the different Variations because I think there is a lot of them that need some re-balancing
I cant really think of many characters that need to be nerfed its more like the others should be brought up Like how Kernal Corn was and IMP .
- Anonymous10 years ago
nerf super brainz his ability twister has a lot of damage and a ridiculous shielding why yes imp has just a small twister of bullets with only 75 hp can enter and unshielded risking everything and super brainz that is super op comes with 200 hp and a massive damage 8 only one twister kills Citro is the plant with more hp now that will make them wings other plants wrecking it and with a super and ridiculous shielding remove the shield and lower the damage of this as the imp to 3 pls nerf.
In my opinion it is a bit silly that the players have to say what needs to be nerfed. Popcap has the date, we don't.
Problem with adding new classes to a game is that the balance will be detroyed, especially when you add 6 new classes at once. Look to World of Warcraft where the PvP got destroyed by all the new classes and it ended up with almost every class could do the same.
Since the last patch, Rose is almost gone and Brainz and the scientist are now dominating.
Popcap, don't ask us what to nerf, check your data and take your actions From day one it was allready clear that the beam of Brainz has a to long range and its to powerfull. Same for Turbo Twister, it does way to much damage. Together with the huge amount of health it is for the most plants almost impossible to win a 1 vs 1 fight. No need for that.
And fix the sunflower please! The scientist has a healing beam, he has an armoured healing station and he can use a healing ball if he wants. He has also sticky balls and a gun fo a lot of damage. He can also blink. And what has the sunflower? A healing beam and an easy to kill potted sunflower. Less mobility and not so much damage. In GW1 it was ok but now is the sunflower a sad healer who is gunmeat.
- Anonymous10 years ago
Yesterday i had a Turf Takeover-match, with no Imps and Super Brainz on Zombies-side and was fun!! Until some players joined (it was 8 vs 8) with some Imps and Super Brainz and Plants got overun again. Just saying...
Those 2 new characters are great and an awesome addition, but a bit OP at this moment.
Ow man, i love to hear some news or additional info from the Popcap-devs themselfs,
like a youtube-vid from Gary & Jeremy. 😃
Nerf-Toxic pea, Super Brainz turbo twister, Deadbeard's range shot
Buff-Party characters (definitely Corn), all Roses, Landscaper
- I'd give a thumbs down if there is an option like that. Some classes are fine the way they are, just got to play them correctly. Roses did need a nerf. (In fact it may have been too much to make her too weak)
The Buffs should go to Captain Cannon (Scatter shot is too weak), and Commando Pea (his primary DPS is weak).
The nerfs should go to Electro Brainz (the arc to 2nd target is too damaging). I'm trying to make it reasonable, it's 3 variants that need a buff or nerf (not up to 6 variants) I mostly play turf take over I find most characters pretty good if you play them right, Rose needs be buffed back up just a little bit (not as much as before) scientist is fun to play but is meant to be support class and is a little op as a sneak/flank charter zoo and chemist and alike, electro brainz travel through damage is a bit much, primary target yes but secondary should be a lot lower, toxic pea is just a spam in there general direction char with splash damage causing toxic effect but plants team needs little more strength so it doesn't bother me to much. I love play chomp he has digestive upgrades maybe a little defence up when chewing would be nice but I have ton of fun using him as a flank and surprise fighter, don't think a lot of players understand that each class has there strength and weakness and needs to be played accordantly, I was big fan of team fortress 2 some years back and its same idea, you have to play the class don't expect the class to be changed for you. chomp owns imps>brains>scientist if played correctly, can easily take on 1 or 2 at a time but take on a group expect to die that's the life of a chomp lol
- Anonymous10 years ago
@FarQM8 I think when you hear that saying of you just need to play them right only goes so far. I mean when we, or at least when I talk about buffs, I'm talking about their primary weapon. Yes it's true that you can get kills with classes if you know how to play them, but the Sunflower's primary is really pretty bad on quite a few variants. The Solar Beam is a good ability, like most abilities for all of the classes I don't find too many to need nerfs or anything. They have done that pretty well. But I mean the sunflowers primaries are so, so very weak. What's up with the Metal Petals damage? I was hitting for 5 damage? That's without her damage upgrade, but I think that'll only bring her up to 6. Her Rate of Fire is pretty terrible for the damage she does. I know she has some more life than the other sunflowers but damn. I'm doing a manual slow count and it seems like it takes 8-9 seconds to drop all of her ammo. And at 5 damage a piece you'd need practically all of it to down an all-star or super brainz lol. Wow. You'd have to hit them without missing for like 7 seconds. Likes like an eternity in a shooter. Not even kidding.
I want to list the Sunflower Variants that I feel have good primary weapons.
Vampire Flower: It's a good fire rate and the damage is strong enough to net you kills with the actual primary against the high hp target...mainly because of hp drain.
Sun Pharaoh: The best "Burst damage" sunflower that there is. No question. I like Sun Pharaoh a lot and her primary hits for good damage and quick. (I actually wish she had an upgrade for a 4 burst round)
Shadow Flower: Again High Rate of fire with that decent damage. It's higher than a normal sunflower with makes up for the damage deficiency.
Fire Flower: Obvious one here. The DoT really makes up for the lack of damage.
The rest are bad... my list of the worst are:
Mystic Flower: Very weak total charge up damage for the time it takes to charge up. Slow normal shots in comparison to all of the rapid firing sunflowers.
Alien Flower: Like Mystic, Manual shots. Only 10 rounds. The weakest DoT in the game doesn't make up for lack of shots, or the slow rate of fire.
Metal Petal: Weak Damage and even though she is auto fire her RoF seems slower than some of the other auto fire flowers.
I don't know if I get PopCaps logic with some of these things. I'm not sure why Stuffy Flower hits as hard as Fire Flower but minus the DoT. Are the enemies exploding into heal stars really that much of a difference maker to warrant such a poor damage output? Same with Metal Petal. She also has the same damage as Fire Flower, but minus the DoT damage.
Popcap devs, you obviously have my data. You can take a look at it, I give you permission. You can see how many kills I have with my main class the Sunflower. I want you to see how many of those kills were actually with her Primary weapon. Because I'm pretty sure that about 85% of my total kills actually come from Solar beam. Because her Primary is garbage... At least all of the ones not in my "best" list.
If you play them right? What is 'right' to you?
If you play the Imp right you should be able to beat every plant, in that case. Same goes for Super Brainz and Scientist. That's why they need nerfing...
I really don't know why you like Sunflower so much, her days are over. The only reason a few people win vanquish master with fire flower is because she's probably stealing a whole bunch of kills with the burn damage, because it isn't like the player is killing full health zombies with that trash primary weapon. The rate of fire allows her to hit many zombies, run and hide tactics mostly. Instead why not just play BBQ corn? Instead of pointless healing abilities you get Husk Hop, Shuck Shot and an extra 75 health. You can light zombies on fire with him and get high up to kill Soldiers.
As a Sunflower, you need a bodyguard everywhere you go. One who jumps in front of bullets for you...you know as soon as a Scientist warps in on you its over, at least with Husk Hop you can counter one. I hate Sunflowers near me when I'm playing, sometimes stupid revives just get them killed, or me double killed due to the glitch where you can't move. Only Sunflowers and Scientists are capable of that 🙂
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