6 years ago
PopCap & the "Hidden" Patch Notes
Am I the only one who notices some other small changes to the game? Though the patch notes may seem a bit bare, there's some other things that I've noticed were tweaked around too, like All-Star reve...
- 6 years ago
Hi, John popped in with a more detailed version of the list in the main thread, I'll copy it below, but it's more focused around specifc numbers and doesn't mention rocket ride.
SpoilerHealth Regen Timer
- Additional HUD element to show when health regen will start
Character Hitbox adjustments
Tuned (Increased) the hitbox sizes for Nightcap, Acorn, Rose, Imp, and Electric Slide.Peashooter
- Upgrade Homing Pea
- Decrease target acquisition range 50->25m
Chomper
- Chomp
- Increase size of collision check
- Slobber Shot
- Decrease initial velocity 800->400m/s
- Decrease drag start distance 20-<10m
- Decrease drag end distance 40->25m
Kernal Corn
- Cob Busters
- Decrease initial velocity 800->500m/s
- Decrease drag end distance 50->40m
- Decrease final velocity post drag 450->300m/s
- Husk Hop
- Improve launch logic for smoother launch and faster in air travel
Nightcap
- Spore Strike
- Increase initial velocity 225->300m/s
- Decrease drag end distance 30->20m
Acorn Oak
- Shell Shot
- Decrease initial velocity 500->390m/s
- Decrease final velocity post drag 350->250m/s
- Wood Grief
- Decrease initial velocity 150->120m/s
- Add drag start distance 20m
- Add drag end distance 40m
- Add final velocity post drag 70m/s
- Sap Trap
- Fix flight path to be more accurate
- Increase initial velocity 30->50m/s
Rose
- Magic Thistles
- Decrease rate of fire 240->200
- Upgrade Time Snare
- Increase min time to trigger ~1.28->2.1
- Increase accumulation per hit 0.22->~0.24
- Increase accumulation dissipation rate 0.1->~0.33
Foot Soldier
- Z-1 Assault Blaster
- Decrease initial velocity 850->450m/s
- Decrease drag start distance 40->20m
- Decrease drag end distance 60->50m
- Decrease final velocity post drag 500->300m/s
- Increase dispersion per shot 0.0->0.275
- Increase max camera recoil 4.5->12
- Increase camera up recoil per shot 0.115->0.15
- Increase camera left/right recoil per shot 0.12->0.13
- Increase zoom camera up recoil per shot 0.0345->0.0636
- Decrease first shot recoil multiplier 2.5->2.0
- Upgrade Rapid Fire
- Decrease fire rate speed up per shot 8.6->6
- Decrease max fire rate 780->700rpm
Imp
- Imp Blasters
- Decrease initial velocity 550->500m/s
- Decrease drag start distance 15->8m
- Decrease drag end distance 30->25m
- Decrease final velocity post drag 300->200m/s
- Increase max dispersion angle 1.8->3.0
- Increase dispersion per shot 0.9->1.0
- Decrease zoom dispersion multiplier 0.25->0.5
- Increase max camera recoil angle 1.5->7
- Increase camera up recoil per shot 0.08->0.155
- Increase recoil return rate 15->16
Super Brainz
- Heroic Fists
- Increase health gain per punch landed 12->18
- Increase size of collision check
All-Star
- Football Cannon
- Decrease damage 8->7
- Decrease initial velocity 620->480m/s
- Decrease drag start distance 25->15m
- Decrease drag end distance 45->30m
- Decrease final velocity post drag 350->225m/s
- Decrease speed multiplier when priming and firing 0.65->0.6
- Increase min dispersion angle 0.15->0.22
- Increase max dispersion angle 2.2->2.5
- Decrease dispersion per shot 4.7->4.65
- Increase camera left/right recoil per shot 0.1->0.185
- Increase zoom camera up recoil per shot 0.006->0.0175
- Increase zoom camera left/right recoil per shot 0.06->0.125
- Decrease first shot recoil multiplier 2.5->1.8
- Increase zoom dispersion multiplier 0.475->0.5
- Sprint Tackle
- Refresh doesn’t start until ability is done
- Dummy Shield
- Increase refresh time 24->28
- Decrease lifetime 15->14
- Decrease health 300->200
Engineer
- Double Time
- Fix issue with premature cleanup when Engineer respawns.
- Fix collision check when attempting to deploy.
@arownicus Those definitely sound like bugs. I've seen the defibrillator bug already, are you saying Mastication isn't working right now?