Forum Discussion

ImaHappy's avatar
6 years ago
Solved

Prize Bulb gain rate is outrageous.

The prize bulb gain rate is unfair, to complete the prize map you need around 170 prize bulbs, 

170 - 60 from Character challenges = 110

110 - 60 from getting 2 prize bulbs daily = 50

So to complete the prize map you need to get 50 prize bulbs, thats 15000*50 XP = 750000 XP

Let's say you only play multiplayer, one match gives you around 3750 xp, so thats 4 matches for a prize bulb.

Now to finish the prize map you need to play 200 matches PLUS all the character challenges and all the daily challenges.

One match takes around 10-15 minutes. I'll count 15 -> you need to spend 3000 minutes playing, that is 50 hours of ingame time. in just one month. 

Let's say you have a full time job and you can play max 3 hours a day, that's 90 hours a month. and you need to spend the majority of that time just to complete that 1 prize map, well guess what

next month you gotta do it all over again.

I really don't get this design. I mean, i would get it if they were trying to push MTX to save time, but there are none (yet)

So unless this gets changed, me personally will quit getting these skins because it just is not worth my time.

45 Replies


  • @TLEsquire wrote:
    @EA_BlueberryThank you for posting this. It's encouraging to see that the team is working on fixing this soon. Heck, just feeling heard is quite encouraging 🙂

    Couldn’t agree more.

    Now (after this hotfix), I’ll be happy to wait as long as needed in PvE and Battle Arena for mechanics and balancing.

    Still heavily favor mechanics be the next thing addressed. 🙏

  • asabaida's avatar
    asabaida
    6 years ago

    Yep, the prize bulb issue being resolved (hopefully) is great news....
    I feel encouraged to keep playing now.... there is light at the end of the tunnel again.
    Thanku Popcap peoples and EA folks 😃
    and hurray for the loyal and caring PVZ community. 😃


    Good to know we are being listened to and taken seriously...
    was a bit scary there for a while... it was looking like we were doomed 😃

  • Iron_Guard8's avatar
    Iron_Guard8
    Legend
    6 years ago

    @spIash_damage wrote:

    @TLEsquire wrote:
    @EA_BlueberryThank you for posting this. It's encouraging to see that the team is working on fixing this soon. Heck, just feeling heard is quite encouraging 🙂

    Couldn’t agree more.

    Now (after this hotfix), I’ll be happy to wait as long as needed in PvE and Battle Arena for mechanics and balancing.

    Still heavily favor mechanics be the next thing addressed. 🙏


    100% agree. Basic functions need to be improved along with the lag, PC issues, and other core engine problems and then balancing next. Once those are dialed in we can move on to QoL and other things.

About Plants vs. Zombies™ Franchise Discussion

Zombies trying to enter your house? Keep them in check and discuss the best gardening techniques on the community forum.27,713 PostsLatest Activity: 5 minutes ago