PvE portal idea:
As a complement to my multiplayer portal post, I wanted to bring up the PvE modes for the next game. For public matches below, anyone can join. You can also choose to have it be invite only or friends only just your backyard battleground in GW2, and the next game’s version of it, while of course you can always directly invite someone if there’s room and the server rules allow it. I will be assuming here that we have the following options for PvE:
- Garden and Graveyard Ops
- Free roam regions
- Boss hunts
Gardens and Graveyard Ops: These would be split up into plants and zombies like in GW2. With a strong anti-cheat I would hope they could avoid needing EA to host them and let us host again as well. If so, our options would be slightly increased over GW2’s but not all that different. You’d be able to play solo Ops with bots, host a private or open match, pick a specific map or random, and join matches in progress, just like GW2, but you could select either side at any Ops terminal and not have to only play the side you’re currently on. There would also be a random option for which side you want to play, and would be sent into a match based on your total settings as follows for clarity:
- Side: Plants, Zombies, Random
- Map: <Choose from list> or Random
- Host/Join/Solo
- If hosting-set to; Public, Fiends only, Invite only
These would default to classic GW/GW2 10 round matches with evacuations. If there’s enough demand for it, there could be 5 round matches like BfN, but that would bring back the dilution issue and one thing I did like about BfN’s ops system is that since everyone shared the same pool, it’s actually fairly easy to get Ops going there.
Of course, EA could still host these, even with options for solo Ops and change host game to start a new one as one issue I find, especially in GW, is that sometimes when you join a game or try to, you can’t connect or the connection is terrible and you get booted or just leave because the lag is atrocious. I’d be open to either us hosting or EA using their server shards to do it, as long as we get GW2 style options back.
Ops is a mode I don’t play all the time, but I know some absolutely love the mode, and I recall how upset several people were over the Ops in BfN being what they are. We never did get the blue star upgrades that could have made BfN Ops so much more interesting, but the general consensus is that Ops were better in GW and GW2, and I definitely concur with that.
Free Roam Regions: These would be started from your personal neighborhood and also perhaps from the bases in the public battlefield. Unlike in BfN, you’d get a similar matchmaking system to Ops in GW2, which is something a lot of people wanted for Infinity Time as well as BfN free roam zones. And it would be as follows:
- Side: Plants, Zombies, Random
- Region: Choose a specific region or a random one from those you have access to
- Host/Join/Solo
- If hosting select Public, Friends only, or Invite only
Access to the regions will depend on the business model (f2p, paid DLC, or what have you), so you’d be unable to jump into free roam region you’ve not played yet. Like Ops, this allows you to just play alone although you wouldn’t have the bots available to Ops players, it would be just you. This system means that you can just jump into any zone you have access to, while also allowing you to only play with those on your friends list if you prefer.
I really enjoy BfN’s free roam zones so giving people more options for playing it just makes it more accessible for folks, but still allows you to go it alone or keep it to friends/invites only if you prefer.
Boss Hunts: Boss hunts would be regular events but you have to unlock them via completing story quests in the free roam regions to do so, and as they would give great rewards, they would likely have some kind of expendable item to access them as well, like a special key or something like that. Option: Since some players will want the difficulty and rewards of boss hunts, but may not be into the longer free roam PvE experiences, they could be allowed to join in boss hunts as long as someone in their group or the group they join has a key item, they could possibly craft such a key item or purchase it from Rux, which of course would mean that all players would have such access. The terminal would look similar to the above, with of course some options requiring you to have access and possibly the key item:
- Join/Host/solo: You would need a key item to host it or go solo
- If hosting select public, friends only, or invite only
- Specific Boss/Random: This would be from those you have access too only
Most bosses would be specific to one side or the other, but some, like various gnome bosses, could be universal and when selecting a specific boss, it would have something like; Brothers Gnomus-Zombies and Brothers Gnomus-Plants, for example. If you went random boss and got a universal one, it would also randomly pick a side. If you go solo, you could summon AI to help much like Ops.
Of course, you can always go into all 3 modes with a premade team of friends, up to 4 just like the shooter groups now. I think many people will do it that way, but lots of folks have been asking for options for these activities since Infinity Time in GW2, so I wanted to add the capability to do so without it being too complicated or a headache for the devs to deal with.
As they’re separate and a mix of PvE and PvP, I’ll cover the Gnomiverse, Public Battlefield, and Personal Neighborhoods in a 3rd related post.