Pvz Heroes Balance Change Ideas (Hearty Class)
Baseball Zombie: Gains +1 strength and gains when played conjure a sports zombie it gains +1 health
Conehead: Gains when played a zombie gains armored 1
Medic: Loses when played heal 4 Gains +1 health and when played increase your hero's max health by 5 also gains when played heal 2 and at the beginning of your turn all zombies gain +1 health than heal all zombies and the zombie hero for 1
Camel Crossing: gains heal all zombies for 1
Cone Zone: gains when a zombie is played here it gets armored 1
Terrify: gains the moved plant gets -1/-1 and the conjured monster gets +1/+1
Trash can Zombie: Gains +1 strength and when destroyed conjure a barrel it costs 1 less
Buckethead Zombie: gains when played all zombies get armored 1 and when another armored zombie takes damage this gets +1/+1
Celestial Custodian: gains +1 strength
Ra Zombie: gains Before combat here if any sun is not used this gets +1/+1
Screendoor Zombie: Gains +1/+1 armored 1 and when destroyed conjure a professional zombie it gets +1/+1 and armored 1
Escape Through time: Gains heal that zombie for 2 and the conjured card gets +1/+1 or costs 1 less
Cosmic Sports star: +1 health
Monster Mash: Gains summon a random monster zombie and all zombies gain frenzy
Primeval yeti: Gains untrickable when fused (only for himself) or heals all zombies by 2
Knight of the living dead: Gains when played zombies next door gain armored 2 and while in hand this gets +1 health when a history zombie takes damage
Rodeo Gargantuar: Loses 1 Health Gains at the start of your turn move a plant and whenever a plant moves this gets +1/+1
Landscaper: Gains start of turn a random plant gets -1/-1
Turquoise skull zombie: -1 health
Gains: heal all zombies for 2
Zombie King: -1 Health
Chum Champion: Gains +1 health and when this damages the plant hero all plants get -1/-0
Warlord: +1 health
Undying Pharoah: Gains end of turn heal all zombies by 1 and when destroyed heal your hero for 3 and your hero can't be hurt this turn
Zombot Battlecrusier: gains when this destroys a plant conjure an escape through time
Wannnabe Hero: Gains untrickable for 1 turn
Zombology teacher: costs 1 more gains +1 health
Bonus Track Buckethead: Gains +1/+1 when a plant trick is played
Defensive End: Gains +1 health and when another sport zombie is played it gets +1/+2