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Screend00rzombie
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1 month ago

Pvz Heroes Balance Change Ideas (Hearty Class)

Baseball Zombie: Gains +1 strength and gains when played conjure a sports zombie it gains +1 health

Conehead: Gains when played a zombie gains armored 1

Medic: Loses when played heal 4 Gains +1 health and when played increase your hero's max health by 5 also gains when played heal 2 and at the beginning of your turn all zombies gain +1 health than heal all zombies and the zombie hero for 1

Camel Crossing: gains heal all zombies for 1

Cone Zone: gains when a zombie is played here it gets armored 1 

Terrify: gains the moved plant gets -1/-1 and the conjured monster gets +1/+1

Trash can Zombie: Gains +1 strength and when destroyed conjure a barrel it costs 1 less 

Buckethead Zombie: gains when played all zombies get armored 1 and when another armored zombie takes damage this gets +1/+1

Celestial Custodian: gains +1 strength

Ra Zombie: gains Before combat here if any sun is not used this gets +1/+1

Screendoor Zombie: Gains +1/+1 armored 1 and when destroyed conjure a professional zombie it gets +1/+1 and armored 1

Escape Through time:  Gains heal that zombie for 2 and the conjured card gets +1/+1 or costs 1 less

Cosmic Sports star: +1 health

Monster Mash: Gains summon a random monster zombie and all zombies gain frenzy

Primeval yeti: Gains untrickable when fused (only for himself) or heals all zombies by 2

Knight of the living dead: Gains when played zombies next door gain armored 2 and while in hand this gets +1 health when a history zombie takes damage

Rodeo Gargantuar: Loses 1 Health Gains at the start of your turn move a plant and whenever a plant moves this gets +1/+1

Landscaper: Gains start of turn a random plant gets -1/-1

Turquoise skull zombie: -1 health

Gains: heal all zombies for 2

Zombie King: -1 Health

Chum Champion: Gains +1 health and when this damages the plant hero all plants get -1/-0

Warlord: +1 health

Undying Pharoah: Gains end of turn heal all zombies by 1 and when destroyed heal your hero for 3 and your hero can't be hurt this turn 

Zombot Battlecrusier: gains when this destroys a plant conjure an escape through time

Wannnabe Hero: Gains untrickable for 1 turn 

Zombology teacher: costs 1 more gains +1 health

Bonus Track Buckethead: Gains +1/+1 when a plant trick is played

Defensive End: Gains +1 health and when another sport zombie is played it gets +1/+2  

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