PvZ heroes needs some nerfs
PvZ heroes meta is not balanced and favors the plants way more than the zombies. I would like if u guys from the PvZ heroes team could potentially nerf these plant cards listed here.
FYI: if your from the PvZ heroes team or any kind of employee working at PvZ . Please scroll to the bottom and click at the link and go to the timestamp 7:45. The rant will end at 19:12.
Gravitree: 6 cost 7/7 stats + untrickable and armored
Ability: when a zombie is played. Move it here
Problem: this card is extremely hard to remove on turn 6 with its untrickable and 7/7 stats + armored as it can’t be simply removed with tricks. Combine that with its high stats (7/7 stats + armored) it’s virtually impossible to kill this card. Gravitree played on turn 6 makes the plants win 90% of the time due to the fact that it’s basically impossible to kill Gravitree due to its extremely high stats as well at its untrickable making tricks ineffective against it.
Solution: nerf its stats to 6/5 stats with armored + untrickable so it isn’t as oppressive as it is before while still being a viable option
Transfiguration: 4 cost 4/7 stats.
Ability: end of turn: this transforms into a random plant that costs 1 more. It keeps this ability.
Problem: this card is also extremely hard to remove with its insane 7 health. it also transforms into a better card every turn so most likely, the card it transformed into will have better stats which simply makes it harder to remove. The zombies have almost no answers as the only real answer to this is rocket science (destroy a plant that has 4 attack or more) and it’s limited to one class AND it’s not even likely you will get it every game. This makes playing transfiguration an almost game-winning play just on turn 4 because of its extremely high 7 health, it’s almost impossible to kill this card.
Solution: nerf its stats to 4/3 stats so the zombies at least have a way of dealing with it on turn 4. This still makes it a viable option because if the zombies ignores it then it will transform into a better card next turn.
Sun-shroom: 1 cost 2 health team up
Ability: start of turn: you get +1 sun this turn and this transforms into a Sunnier-shroom (3 cost 3 health team up. start of turn: you get +3 sun this turn.
Problem and solution: I don’t think I can even explain to you how oppressive this card is. This famous content creator called fry em up that makes content about PvZ heroes perfectly explains the problems and ways to fix this card. Just click the link and go to the timestamp 7:45 and the rant will end at 19:12