Anonymous
8 years agoquickdraw con man
OVERPOWERED AND UNFAIR But for the latest update, there is a card called “ QuickDraw con man “ .. sorry for the language but it’s ***** crazy, unfair and stupid !!! It’s sooo cheap ( the ch...
look man, @patdk75 .. i'm not a frequent forum checker , i only open it when i have issues with the game, and i can clearly posts whatever i want and you still can't complain about it, you can just skip,
and if it was posted that much, then it's a big deal and the developers have to listen, i didn't hear anything about it being nerfd , i even don't know where i can know that.
and for the astro shroom, me myself, i've reached the ultimate league in each and every season since the seasons and leagues mode started, with over than 50 stars, so i'm not a desperate new player trying to reach the top by whining , i have more than 4 super powerful decks i've created myself ( i only play with solar flare so i'm a much of an expert in solar and kabloom ) and not a single time in all of my attempts i've drove something powerful with astro shroom, it's just a good a card but not remarkable, just a card that can do some damage but surely will be destroyed in vain after facing any zombie and not even hurting it,
if you'd like to, give me your username we can duel haha
Quickdraw Con Man 1/4 --> 1/3
( I added the link to my favorite list for all these posts 😃 )
About AstroShroom, is a great card, give him an oportunity, you have no idea how good it is.
Love astro shroom. It's a well balanced card that is easily killed but can have a useful and nasty effect when combined with various mushrooms. Until recently I was using a Nightshade shroom deck that took me to Ultimate, and relied on swarms of early shrooms to deal damage.
If Conman were even one health less or one point more it would be a fair card, difficult but not unbalanced. As it stands I deal with it. It is tough, especially when boosted or buffed but its okay. Does not itself break the game.
I like most of the new cards I just think they are overly efficient and it makes me worry about power creep in the game, where entry level is too difficult. Most collectible games have a chase card or figure that is too efficient or synergizes well with an impossible to beat deck. Then to retain interest each side ends up in an inflationary war where each new set has even tougher opponents than the one before. Eventually entry level players find it impossible to transition from middling level play to top competition. And the winners are usually those who spent the most. Then when the developers ret-con figures to rebalance the field, those who spent money on it often quit. And often the game implodes and becomes a past fad.
Mage Knight. Mechwarrior. D&D miniatures. I miss you guys.
In this case the game is tight but close, Not terrible, just a bit tilted towards zombies right now. Only the Stompadon/Viral combo seem tricky to balance long term. There are easy tweaks that can be done to zomblob or other figures that leave them playable but still nasty.