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Re: A Humongous Season, UL, And Grave Buster

Here is my experience:

HG decks were either imp/shift or science/conjure. On rare occasions I had to battle pirate/strikethrough.

Imp decks were very easy to deal with before solar winds and rose got nerfed. Barrel rolling would come out on turn 2, solar winds, rose on turn 3 with 4 sun and poppin poppies infront to defeat against deadly/shift and you took command of the board. Water Balloon/Whack-A-Zombie for cc. Now post nerf the key card is twin sunflower. Honestly if you play a gravestone at turn 2 against a solar plant it better be able to take out a twin sunflower on reveal else you are now behind the curve. But even with a sun to brain lead science cards can create so many issues so I carry 3 shrinking violets.

In my experience turn 2 and 3 set up the rest of the game. If I see I am going up against HG I try hard for one card to be shrinking violet at the start.

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