@Iron_Guard8 Outside of cactus canyon and crash course all the gw1 maps to my knowledge had cemeteries with dead trees, graves, and lanterns with darker colors.
I missed the things that gw1 did have for character models like the sky trooper rocket, upgrades havong actual descriptions, the bucket blood, or unupgraded weapon textures. Its not that gw2 didn't have some of these but I dont see the huge reason to remove those that were there.
Playing gw1 again and is noticed that while bfn uses optical illusions on its textures to make you think there are things inside stores gw1 actually has 3d models inside them.
Gw1 captures the non zombified areas of the series the best imo and i wish it was kinda the standard for them going forward.
Gw1 character models were strange. I miss the bloodshot eyes the zombies had which allowed them to stand out a bit more (especially when you remeber how hardcore the concept art for gw was). Gw2 made some weird choices like removing all stars red socks, shaving engineer, and diluting soldiers belt buckle to a dirty bronze over golden yellow but at the same moment gave us good changes like scientists eye adjustment under his goggles or soldier's helmet net.
The plants are such a wierd area in that I think the tweaks they gave the models were alright like making chompers jaw a little less flat or extending peashooters snout. I do kinda miss being able to see their root like veins though. Idk maybe Im just a fan of the more details that make the characters look more hardcore to contrast with the generally peaceful environment around them like the bucket blood or the actual cannons compared to gw2's though I still prefer both over bfn's jump pads.
The customization in gw1 just blended into the world so well like the fume shroom cap, the crazy dave all star mask, and so on.
The zombie areas are by far the best in gw2. I find it funny how people complain about the purple yet praise any gw1 graphics mod that just makes it all dirt (no offense to those mods I just find it funny how people take brown over purple). I really like how maps like frontline flats show that its fake grass. The zombot designs are also really good in the environment and it makes certain structures feel alive since their watching you.
I remember back in the day thinking that a gw3 would involve more gnome stuff that we saw in gw2 and Im still let down by the fact it hasnt happened. I don't hate bfn's but it feels way less exciting to explore.
Bfn's character models are just so weird. We get some good things more so on zombies like soldier's vietnam inspired cards, imps battle damaged helmet, red socks are back, and SB got a cape logo with his hair being more animated now (though his cape got downgraded). But then we have the otherside of the spectrum entirely such as: peashooters very controversial redesign, the overly long body proportions that don't fit well like all star and cactus being way too tall for their own good or other zombie necks being way too skinny, z mech just looks awful, imp's lights on his suit and helmet don't work, all star doesnt grunt at all, plants are severly less detailed than their gw counterparts (corn in gw2 looked like he was geuinely agitated but in bfn he looks like you told him its gonna rain on saturday), citron lost his shades and awkwardly wobbles when walking, a lot of gw animations were downgraded, Rose is just bad and her gw2 counterpart is just infinetly better looking for almost a dozen reasons, and is dont care for all the sunken fish eyes zombies have now with the green iris/ zombots also now have the digitalized square pupils which imo just makes them look goofier in a bad way.
The zombies in bfn practically don't exist as a faction in bfn and all their equipment is bland and generic compared to the gw games. The only area they really have presence in is also conflicting with the dummy cult at z tech factory.
The final objective in g&g not being plant related like the taklnut cannons and marshmallow mortar just dont seem like they fit.
There are alot of details bfn didn't have that gw did loke chomper owning multiple restaurants in gw1 according to advertisements and his pizza delivery in 2, the multiple zomboss ads, or even the little help wanted/missing posters that had pvz1 plants like sunshroom being advertised to work night shifts or jalapeno teaching anger management classes. It may not seem like much to some but it really adds to the world like the almanac did in the td games with random info like winter melon wondering if anyone will make it through the next siege.