Re: Astro Vera shouldn't break the 20 health limit
@patdk75 Ah, see I like where your head is at. Unfortunately PvZ has set a president for nerfing cards. It kind of makes sense to try and put targets on the ones you think are the worst offenders.
Maybe what the devs should do instead is just ban a certain percentage of cards from the casual format, like based on popular vote, and let ranked run its course. Or create a queue that takes longer to locate a more specific kinds of opponent (casual..).
I don’t know. I both like and dislike the nerf system. Its better than banning cards outright (like is done in a lot of games...) but only just if the hammer comes down on something you like to play with. The Pokemon Go weather system of “Just Buffs” would also make the game pretty silly pretty fast.
On an unrelated note, did anyone else notice that today’s puzzle should have had the plants at 29 health?
Maybe what the devs should do instead is just ban a certain percentage of cards from the casual format, like based on popular vote, and let ranked run its course. Or create a queue that takes longer to locate a more specific kinds of opponent (casual..).
I don’t know. I both like and dislike the nerf system. Its better than banning cards outright (like is done in a lot of games...) but only just if the hammer comes down on something you like to play with. The Pokemon Go weather system of “Just Buffs” would also make the game pretty silly pretty fast.
On an unrelated note, did anyone else notice that today’s puzzle should have had the plants at 29 health?