Re: At 1st I was cool with the new challenge system, now I'm just disappointed/alone
It has nothing to do with being lazy. It's the psychology of the system. I am an adult with a family, as are all of my friends. We have jobs and a family to deal with. The 1st PvsZ:GW was easy for us to play together in the evenings after work and the kids were in bed. Now there are challenges to do, that's what saps the fun. Some of us wanted to do challenges as quickly as possible in the time we had, which are easier done solo. The people who didn't care about challenges and just wanted us to play together just got frustrated and gave up. When you only have but a couple of hours the challenges can take up all of your playtime and that leaves no time for some good group fun in turf take over. The way the challenges were handled this time around is my problem. I could go on about the imp mech, I love the imp character and the IDEA but I think the mech is out of place. There are many other things I could talk about but I just don't have the time or know how to say it without probably being crucified. The game is still fun but it sometimes feels like there has been too much done to upset the awesome balance of the original. In fact I wouldn't mind seeing an online gardens and graveyards mode with just the original characters.
The Unicorn Chomper is awesome and deadly. I just had to get that off my chest, I see too many people complaining that it sucks. You have to re-learn how to play as a chomper with teleport. Once I figured it out, I loved it.