Re: Balancing: Team Plants
super brainz:
needs to have his hp reduced to atleast 175, and remove the spin pull, this is just a death trap, it makes no sense that he has more hp than the chomper and can do everything the chomper do and more 10x better...
imp:
needs to decrease his hp to 60 and make a limit on active mechs, 1 per team should be good, the way it is we see 3-4 mech at the same time and the plants cant counter that.
Scientist:
also need some nerfs, maybe remove the double teleport to only one and decrease his burst damage.
for the plants now
Cactus:
needs to be on par with the pirate, make the drone like the parrot and maybe give her a shotgun (spikes) if she shoot without aimimg, her abilities are also weak, she needs a more offensive set.
Corn:
he is good, he just needs more speed or more HP, the allstar is faster than him and has way more HP.
Citron:
needs buffs, he is a tank but the zombie team has no reason to focus on him, they just ignore citron and kill the other plants.
Chomper:
already received some great suggestion in this post/other posts, he needs urgent attention.
Rose:
needs buffs, she is just useless now.