Re: Boss discussion: Super bean
Super Bean is the boss that I feel needed a nerf but they did go a bit too far. Super Bean waves in GW2 can be nasty, even worse with bots on your team when you go solo. He loves to teleport out right as you were going to hit him with a ZPG, which means he both evades your special ability, but he gets his shield back! Overbean was mostly annoying as while he takes very little damage, he also doesn't do much damage. I tend to ignore Overbean beans till it runs out unless there's nothing else to attack.
He was nerfed into the ground in BfN as you say. He went from a dangerous foe to basically just an annoyance.
He also has a couple other issues in BfN; He gets this thing where he gets stuck cockeyed and won't right himself; it doesn't seem to affect his ability to fight but it's noticeable. What's worse is during Ops, his icon will not show or disappear and on some maps, like Ruiny Ruins, it can be extremely difficult to locate him and makes the end of the Ops drag as you fight to even find him! His elite fight in BfN is basic, and could be better, but isn't terrible.
I remember them mentioning making him a playable character, and in fact I thought I saw some footage somewhere of him shielding allies. Actually glad he didn't become a character as again, I don't want more of these straight conversions of AI mobs into characters.