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Re: Devs, Please Balance Dino-Roar

So you want to gut bananasaurus and tricarrotops to "fix" a card that can be defeated in multiple ways on the earliest turn it's played?

While I'm not even sure if I agree with your intent with that card (i don't find it particularly problematic), I think it could be much more easily handled by changing the effect and wording to "at the start of each turn, all zombies in your hand get +1/1"

3 Replies

  • Anonymous's avatar
    Anonymous
    8 years ago
    Round 3 two cheater fossil round 4 I win. I don't think the testers did a good job. Green blob wins round 4 often too. And plz stop making more cards like final mission or the Kelli the game has too much control removal
  • Anonymous's avatar
    Anonymous
    8 years ago

    round 1 card bord box zombe deals 1 damge to hero and dont not even have a answer so cant do anthing abot it. round 2 another card box zombei an am like WTF I HAVANT KILED FIRST 1 YET!!!!!11 

    card box zombe is completly op pls nerf devs!!

  • Anonymous's avatar
    Anonymous
    8 years ago

    @UnholyJuggernaut I don't think collosal fossilhead nerf ideas are related to this thread. It's a little too good in my opinion, but not at all related to the strength of the dino-roar ability

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