Forum Discussion
9 Replies
- Anonymous9 years ago
If you hit the menu button, you will also note a spot for rainbow stars. Looks like 50 max. You can also now see an NPC, in city hall, with an exclamation point above their head and treasure chests through the back door.
@kingskizo wrote:
If you hit the menu button, you will also note a spot for rainbow stars. Looks like 50 max. You can also now see an NPC, in city hall, with an exclamation point above their head and treasure chests through the back door.
i also notice that they * broke turf takeover again thanks for ruining my fav game mode AGAIN
- In a perfect world every update would go flawlessly, but the reality is that bugs get introduced; it's unavoidable. If the new content being introduced for free is as much of an expansion as it appears I'm willing to wait patiently for a fix.
- Anonymous9 years ago
@realitysquared wrote:
In a perfect world every update would go flawlessly, but the reality is that bugs get introduced; it's unavoidable. If the new content being introduced for free is as much of an expansion as it appears I'm willing to wait patiently for a fix.Really? I'm a professional developer and if I ever did such a mess while updating I will be fired in a minute. There is a thing called *testing*, you know?
@AlexP1980 wrote:
@realitysquared wrote:
In a perfect world every update would go flawlessly, but the reality is that bugs get introduced; it's unavoidable. If the new content being introduced for free is as much of an expansion as it appears I'm willing to wait patiently for a fix.Really? I'm a professional developer and if I ever did such a mess while updating I will be fired in a minute. There is a thing called *testing*, you know?
this guy has a brain and obviously uses it
and idiots like him wonder why devs continue to pump out * games cause idiots like him are just fine with it
as the other guy already said there is unforseen bugs even after testing something and then theres obviously no work put behind quality controling there content before its put in game and with how many bs things we get in this game im sure you can planely see which one is obviously being done here thus i and rightfully many others have every right to be pissed off
this is also why i waited till the game was less then 30 or 35 for the special edition before i got this game again that way at least i didnt drop 60-70 bucks on an obviously constantly broken game that the devs arent doing * for they just throw in un tested buffs and nerfs and tell us to figure it out then they will fix it only to ruin something else in the process
- I'm aware that the game industry right now has adopted the mindset of "ship broken, fix after launch"; any game where you buy it the first day to find a substantial patch already required is ample proof that an arbitrary schedule for launch has once again trumped shipping something bug or glitch free. I've said elsewhere that I don't bother purchasing new games which feature any multiplayer elements for a couple of months specifically so I can bypass the problems most of these games have at launch.
My point was that when it comes to bugs, glitches and other problems in something as complex as an online multiplayer game there are going to be issues which you catch in your testing and then there are going to be issues which you won't catch because there an be a world of difference between what a company is doing during its testing and what tens of thousands of players will do once they have their hands on it.
Obviously something as major as the issues described in Turf Takeover which were introduced you'd think would have been caught in-house, but it's also now considered, by all appearances, to be standard procedure to push out the update on schedule while the fixes are in progress.
I don't agree but it's obviously how the industry has decided to operate.
As far as character balancing is concerned, again there are things you can predict on paper and then there is all that out-of-the-box stuff that happens when you get players involved. I don't know why the update was today but we can't play it till tomorrow. What time tomorrow is the question.
@ILLINOIS1977 wrote:
I don't know why the update was today but we can't play it till tomorrow. What time tomorrow is the question.
yeah thats another thing i dont get i wasnt around for the zombopulis update so i dont know if that was released on the same day as the patch but by the sounds of your complaint it was so the question is why did they delay this update? im betting that MIGHT be the only thing they are quality controling and more quality controling in the factor of how long will it take us to finish it
in other words making sure the update is as drawn out as possible before they launch it
@realitysquared wrote:
My point was that when it comes to bugs, glitches and other problems in something as complex as an online multiplayer game there are going to be issues which you catch in your testing and then there are going to be issues which you won't catch because there an be a world of difference between what a company is doing during its testing and what tens of thousands of players will do once they have their hands on it.that would hold true IF we were talking about something like another wall glitch where someone can phase into it with a complex combination of stress forcing then there is the normal gameplay that even a tester would see just playing the game normally aka capturing zones in like 2 seconds by yourself even popcap isnt this stupid (hopefully) if anything it just shows the lack of testing they actually do