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Anonymous's avatar
Anonymous
9 years ago

Re: How do you get ranked to Ultimate League?

@OldSchool9210

again, in CCG, you need to consider many factors when building a deck, so I start there first (posted this a few times)

1. Where do you plan to be strong.

A: Based on the cards available, you look to figure out a deck that is strong at some point during the game. I like to use a power point metaphor for this explanation. Essentially, you have 10 power points, and you can distribute it however you want during early, mid, and late game. (early in this CCG is prolly 1-3, mid is 4-7, and 8+ is late). So if you want a power early deck, you can do a 6/3/1 distribution, where you aim to finish the game around 6-8 turns. Chompzilla is a hero that favors late game, so a 1/3/6 distribution is a likely deck build. you can also think of it as %of your deck that fits those curves

2. What are your winners

A: For example, which cards do you want dealing the damage. This is important to consider for PVZ Heroes because of the shield mechanic. A fast rush deck will seek to have everyone dealing damage, and they don't care about how many superpowers they get. While a slow deck will look to build really big creatures, and finish the opponent in 5 or 6 shots. Which cards are important, and which are not. Here is a fact that you probably didn't know, blackeyed bean is actually one of the strongest card in the game because of his versatility. If put into an early game deck, you can use it to put on early pressure, and prevent tricks from being played. If you put in a late game deck, you can use it as an insurance policy for when you put down a tough beet or power flower. If the zombie wants to play tricks on the big creature it boosts the blackeyed bean. So the card can be a main player in a fast deck, or a support player in a late game deck. So consider your winners carefully.

3. Which cards you looking for in your starting hand vs which matchup

A: A lot of games are won and lost at the mulligan, so DO IT CAREFULLY. When deck building, you need to think about the key cards that give you advantages in a the early game in each matchup. When i Play the chomper, I always roll for at least one whack-a-zombie

There are obviously more strats than these 3, but these 3 are really good points in building a solid deck. I hope this can help you rank up a little. 

20 Replies

  • spending money will not equal winning. I've spent $2.39 on this game, and i'm at level 48.

  • @Goo0di you think less than $3 is why I'm at level 48? LOL. that must have been one amazing pack of cards I bought. 

  • Anonymous's avatar
    Anonymous
    9 years ago
    @Goo0di
    @Goo0di wrote:

    @jaydabbler maybe you at 48 because spent a money?


    Here is a good experiment you can do, tell me which expensive card you think you must have in order to have a competitive deck. This is one of the few CCGs where my top cards from the plant sides are mostly rare or below, and most of the zombie cards are rare or below as well (much less so). 

    Can you post a screen of what you consider one of your good deck? Maybe we can look at how you are building your deck.

  • Goo0di's avatar
    Goo0di
    9 years ago

    @jaydabbler I'm not talking about the cards. 

    I'm talking about the fact that the game gives you a card is not random, but with certain coefficients. If you pay the money then you get the right cards. The game puts you in the category of people who pay. In this category people become more "lucky" and get the right card at the right moment. This is done in many games, to encourage those who pay.

  • Anonymous's avatar
    Anonymous
    9 years ago

    @Goo0di wrote:

    @jaydabbler I'm not talking about the cards. 

    I'm talking about the fact that the game gives you a card is not random, but with certain coefficients. If you pay the money then you get the right cards. The game puts you in the category of people who pay. In this category people become more "lucky" and get the right card at the right moment. This is done in many games, to encourage those who pay.


    That's completely ridiculous.

  • Goo0di's avatar
    Goo0di
    9 years ago

    @GrinningRuiner LoL. Do you think the card are issued by total randomness? Of course not, the game has coefficients, I am sure there is a difficult mechanics inside. At the beginning, the game is give to you cards basically not more than the price of 1-3. The farther away, the more expensive cards appears, you think this is a coincidence? 

  • Anonymous's avatar
    Anonymous
    9 years ago

    @Goo0di wrote:

    @GrinningRuiner LoL. Do you think the card are issued by total randomness? Of course not, the game has coefficients, I am sure there is a difficult mechanics inside. At the beginning, the game is give to you cards basically not more than the price of 1-3. The farther away, the more expensive cards appears, you think this is a coincidence? 


    I wish you good luck and all the best for the rest of your life.

  • The difference is actually that i've been playing 25+ games a day since March. Probably received 10 legendaries in the time, 5 of which i traded in for rare/s-rare cards. I played for months before you could have more than 4 of a card too, which means that reduced a lot of the * in packs. Punish-shrooms were all obtained from random packs or recycled legendaries
  • Goo0di's avatar
    Goo0di
    9 years ago

    @GrinningRuiner Thank you! But you have not answered my question - do you think it is random?
    I am ready to spend an experiment with you. You add me to the game and we will do 100 fights with a single deck. In the deck, only one card of each type. We will not fight, only to watch the starting card. Make a table and then brought in the table the results. And calculate statistics loss cards. If the game gives you a complete random - all cards will be approximately the same percentage of loss. But I think there is a strong imbalance in the direction of cheap card in the first stage. Let's do it?

  • I do not have that kind of time lol.... I've had plenty of games feed me all expensive cards to start, re-rolled all 4 cards, and got the same to start.

    That's when you learn to only have 6-8 expensive cards in your entire deck.

  • jaydabbler's avatar
    jaydabbler
    9 years ago
    Actually, this might be my fave deck this week
  • Gabochido's avatar
    Gabochido
    Seasoned Veteran
    9 years ago

    @Goo0di wrote:

    @jaydabbler I'm not talking about the cards. 

    I'm talking about the fact that the game gives you a card is not random, but with certain coefficients. If you pay the money then you get the right cards. The game puts you in the category of people who pay. In this category people become more "lucky" and get the right card at the right moment. This is done in many games, to encourage those who pay.


    This seems pretty out there!

    Here's the thing, in this day and age of the internet and the hive mind, where people can easily put together data and calculate rates and probabilities, a company would be quite stupid to try something like that without being transparent about it. There are various reasons:

    • That kind of thing (giving better luck based results to those who pay money) because people are quite against that. The norm is that people who pay will have access to more chances, but the chances are equal for everyone.
    • If they did make internal changes to the coefficients for the RNG used for people who pay, then it would make absolutely no sense NOT to market it. Why give those who are paying more without telling them, they already paid anyway, and they aren't going to realize that they are getting more because there is no information indicating so. What is the point then? It would just mean that people who are already keen to pay would need to pay LESS!
    • If they are doing it and are hiding it, and people discover it, that would be terrible marketing for a company, completely not worth the total lack of extra revenue that doesn't actually exist if they do implement something like that.

    Given this, there is no reason to do it. You can call PopCap greedy if you are inclined to do so, but if they were, then this idea would not be in their best interest.

    You say that this is done in many games. I can imagine some small and ignorant indy developer who actually thinks that this helps implementing this in their small mobile game but even then, is there proof of this? Which are these games that do this? Or is this just a bunch of people who don't understand probabilities and think that companies are both stupid and incredibly greedy making the same assumptions for all these other games?

  • Anonymous's avatar
    Anonymous
    9 years ago

    When I started to play this game I used 2 euros so that is pretty much 'free player' I'm at ultimate league. Right deck with 60-80% win rate gets me there easy. Sometimes I lost only 1-2 games per taco level. Sometimes I lost even 20 times before next level.

    Tip. Play chompzilla with 4x 2nd best tacos of all time. Build deck with good late and mid game cards with couple of early game counters. Only weakness I notice is lucky rush with pet zombies or valkyrie can beat it.

  • Anonymous's avatar
    Anonymous
    9 years ago
    You just need a passion and think smart to get ranked to ultimate.. I never spent real money at this game.. And sometimes you dont need legendary to gent ranked ultimate, good super rare is enough.. Just play smart and never give up everyone.. Good luck 🙂 my ID : dibyomukti
  • ^Uses Rustbolt.

    Yep. Play that one. It's my worst enemy hands down. I fear Rustbolt more then any other zombie heroes. He has excellent sustain and destruction cards that tears apart speed decks and humiliates you in the late game. The Trojan Horse of all zombie heroes, imo.
  • Guacodile42's avatar
    Guacodile42
    9 years ago

    @ThCakeIsALie wrote:
    ^Uses Rustbolt.

    Yep. Play that one. It's my worst enemy hands down. I fear Rustbolt more then any other zombie heroes. He has excellent sustain and destruction cards that tears apart speed decks and humiliates you in the late game. The Trojan Horse of all zombie heroes, imo.

    Yeah, but once Rocket Science costs 4 Brainz (which I'm pretty sure is going to happen), he'll be slightly weaker.  Slightly.

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