Re: I'm sick (very sick!) of the cards that break the game system
The case of Re-Peat Moss + Espresso Fiesta (and in fact of any play in which it participates Re-Peat Moss) also seems very lethal to me, since it also does not allow the zombies to defend themselves. However, I would not dare to say that it is unfair, since the moves that implies are within the expected (that the placement of plants and use of tricks will be carried during the unique phase that corresponds to plants inside the turn). Anyway we all know how destructive this combo can be, so personally I also think it is a play that should be eradicated, or at least readjusted so that it does not have the devastating effect it has (as it is also a strategy wrecker).
I think what should be here is the infinity attack loop of Sergeant Strongberry!! (I will add it in the initial post), since once the massive attack begins it does not stop even to respect the Super-Block Meter. The infinity attack loop itself, while it seems to me that it should not exist, is not what does not respect the rules, but the zombie hero can not make use of his/her superpower, given that it's stipulated that when the Super-Block Meter is filled, the hero can perform his corresponding superpower. Another injustice (I had forgotten it, perhaps for defending plants, since I play mostly with them, but I must be fair with zombies too).
Anyway, I insist, the case of Re-Peat Moss should go on another topic entitled "OP combos".