Agreed base damage is a bit lower than most of their class made up for the party mode boost buffs. If not for the fact this was difficult to obtain. makes sense.
Party Citron is alright once he is upgraded with overheats can get 2-4 party modes in a full game with a decent team.
Party Pirate always seem to get party mode when in drone mode, not able to utilise the buff since its already wasted by the time I pop out from the drone and my hiding spot.
Party Imp iv only managed to obtain party mode once every now and then he is too weak to utilise the buff being too full forward with him is gonna get imp killed. Getting party mode whilst in Mech form poses the same problem as the Pirate in drone mode.
Party Rose like imp bit too weak to utilise the mode if not get the kill streak at all. Most of the time is spent hovering around the tp as that's her job, not getting kills, maybe allow building the TP to add to the roses Party Mode Bar.
Party Superbrainz not the best superbrainz but struggle with his lower damage beam vs buffed citrons. Gets eaten by chompers in close range XD since chompers can grab and eat you whilst in twister
Disco Chomper is probably my worst complaint as said swallowing is slow and a primary reason for a chompers death. I try to avoid using the ability unless necessary and that means its a solo zombie. Might be able to get away with this if he was a hot rod. As far as I know he is the only character with the ability limited from just any kill to fill the legendary bar.
Still waiting on getting my second piece for Iron Citron and Computer Scientist to complete my mastered class collection for these 2 characters.
Another suggestion maybe have the choice of when to activate party mode once reached. Maybe keep party mode safe at this point until activated even after death.