Re: Looking back at 5 years of BFN and why it failed to match Garden Warfare.
10. Content drought.
So heres bfn's full update list
https://plantsvszombies.fandom.com/wiki/Plants_vs._Zombies:_Battle_for_Neighborville
November: Food fight event goes live.
December: Feastivus festival goes live.
A new Team Vanquish map, Z-Tech Oozevoir, goes live.
January: Snow day festival goes live.
Velocity and drag distance added
February: Valenbrainz festival goes live.
Turf back to 12v12.
New Turf Takeover map Preserve Pastures goes live.
Shogun-Guard Legendary Upgrade for Kernel Corn goes live and can be unlocked through the prize map.
March: Luck O' the Zombie festival goes live.
Ranked battle arena added.
New arena layout with hazards switching from water, ooze, and cheese. Why wasn't map two in private play?
The Wizard zombie class goes live but must be earned through the prize map.
Shogun-Guard Legendary Upgrade for Kernel Corn can now be purchased from Rux as the Valenbrainz prize map is over.
April: Springening festival goes live.
Thorn Apart Legendary Upgrade for Rose goes live and can be unlocked through the prize map.
Wizard can now be purchased from Rux as the Luck O' the Zombie prize map is over.
May: Birthdayz festival goes live.
Steam Blaster Legendary Upgrade for Scientist goes live and can be unlocked through the prize map.
Thorn Apart Legendary Upgrade for Rose can now be purchased from Rux as the Springening prize map is over.
May: Tourist trap island added.
Added ai backfill. A very controversial decision at first but lobbies were getting thin all around. I think the idea is nice as having a bot fill in a 11v12 game is a good idea. The problem at the time was that the bfn bots were straight up busted like healing while vanquished or laser beaming their opponents down halfway across the map.
June: Garden Party festival goes live.
Steam Blaster Legendary Upgrade for Scientist can now be purchased from Rux as the Birthdayz prize map is over
July: Summer Nights festival goes live.
Brainium Basher 9001 Legendary Upgrade for Super Brainz goes live and can be unlocked through the prize map.
August: Summer DayZ festival goes live.
Brainium Basher 9001 Legendary Upgrade for Super Brainz can now be purchased from Rux as the Summer Nights prize map is over.
September: Fall festival goes live
Swarm characters (Wildflower and TV Head) will become available for purchase from Rux and can now be used in all game modes.
Wildflower and TV Head have gained a melee attack.
(unlisted) Additionally, the upgrades for the melee attack, Petal Powered Punch and Big Bite, were added into the game and is unlocked after reaching the Elite rank.
Added a new icon for vanquish feeds.
Text to speech button changed to Hold instead of Press.
Battle Arena is now available as one of many weekly events, it is no longer a default option within the Multiplayer Terminal.
The Time Warp crazy option was removed from Private Play. Why did they remove it? It was fun.
Modified bot AI field of vision and accuracy so that they behave more like an average player.
Numerous balance changes such as imp getting 15% mech armor and sprinting for mech.
March 2021: Nintendo switch version releases.
One problem you probably noticed is that major content really dried up. Wizard released but was it really unfair for plant players to expect at least one new character for them around the same time? A draw for the game is new characters but theres only one of them after a few months? I think even OW got new characters out faster.
A lot of these like tourist trap island also released clearly unfinished as some platforms had the ocean evaporate and had to have the map pulled and fixed.
Now lets address the elephant in the room: The covid pandemic.
Yes this did hurt the games update schedule but if anything with everyone in lockdown more people should've been playing but they weren't and even before Covid not a whole lot was being done for the game.
11. Tone, a sequel or not, and the comic problem.
So with all sequels you want one thing imo. To make the games feel like they take place in the same world.
Does gw2 feel like it's in the same world as gw1? Yeah we even see old locations come back in new ways.
In bfn they toned down a lot of gw2's more wacky environments and that's fine but it feels like they went overboard into just some being bland locationwise.
In gw when plants were shot they actually bleed an animated green blood and sound like they're in quite a bit of pain and gw1 has signs talking about how the end is near. It's a cartoonish apocalypse.
In BFN the plants don't have any animated blood and do almost childish acts like hitting the zombies factories with marshmallows and that's about all they really do defensively that isnt initiated by the zombies until preserve pastures which does follow a gw1 formula and give us super bitter dill which is actually a nice ending but its plot is just a redo of cactus canyon.
But how do the plants plan to deal with the zombies in gw1?
Oh yeah they planned to blow them up with the equivalent of a nuclear bomb. That seems a lot more surefire than a stationary mortar targeting one factory.
In gw2 the plants defending rose's castle and the frozen yeti king also seem like far more sensible options then trying to defend a giant marshmallow that has a port specifically for sucking up bombs might I add. Remember how the zombies specifically targeted the support structures of the tactical cuke with z4 and not just have a port built in for detonation they could just slide them into?
The plants also go on the offensive to destroy a zombot, zombie campus, and a giant magnet to create eclipses.
Someone on the subreddit said it best in that it feels like the gw teams are trying to win an actual war by defending important locations like Dave's mansion or attacking vital targets like the zombot mid construction.
Meanwhile in bfn some things just feel dumb. The zombies need a satellite launched into space to locate humans. Who they've already talked to... idk it's just hard to see how bfn citizens would've lasted five seconds against the gw zombies given how much more competent they were. Remember how theres a garg carrying the front of a house in gw2? Neither does bfn so the plot can happen.
There's also the drill that will alter a town's history by...deploying a comically large pole to display a tiny flag??? Why did the plants think this was a big deal again? Why does Dave mention aliens at the end?
There's also that weird censorship where they removed acidic from fume shrooms description.
I know pvz has always been family friendly but the newer entries like pvz 3 and bfn dont give anyone who dislikes it for being childish a worse leg to stand on and frankly I see why they think the way they do.
I've talked about it before but characters like zomboss went from a competent leader who treats his underlings decently to a * who berates them every five seconds for existing.
"Oh but it's more accurate to the comics"
Oh boy I need to talk about this.
Look just because something is in the comics does not mean it always fits the games and those that DONT READ THEM are just gonna be confused on why all these things are getting referenced.
"Whose mr Stubbins", "Whys zomboss a * suddenly", "Where did the variants go", "who's penny, and "what's neighborville, what happened to suburbia"?
"Oh well bfn isnt a gw game it's a spinoff".
Oh but it's ok for bfn to use gw2 models, assets, sound effects, alt ability names for upgrades, being internally called gw3, and flat out being referenced in the game by some outfits!
The citronaut skin mentions that he didnt her the memo that the battles not in space anymore and a town center medal mentions yeti king.
If it walks, quacks, and acts like a duck.....
Okay so gw2 is clearly canon so once again what happened to the variants. Did they all take each other out mortal kombat armageddon style? Did they just leave? Did all the zombies just crack and give up on brains for good?
There's also the lack of almanac so we have no little tidbits about the new characters. Remember how a few plainly stated why gw2 classes weren't in 1 like corn being overseas. It was a nice and simple explanation. In bfn I guess acorn and nightcap just wanted to watch all their plant friends fight for their lives before yeti king one shot the team while snapdragon finally decided he was done being an f tier pot, hit the gym, and got jacked.
Wizard got a backstory in a tweet but it's lame. He was apparently in another room and nobody bothered getting him. So they forgot about him and not the goat/party characters sealed away in another dimension in gw2? Ok.
You could have had a tongue in cheek description about how he finally got done raking in the cash from seeds of time since it was built by wizards.
I guess zomboss really is just dumber now. Its canon. It's in the lore guys.
So how did bfn even happen? Well most of this was in a comic included in an edition of bfn but what about the actual game?
In an update to the intro we got a newspaper about how zombies were trapped in a giant glass bell and then glass shatters onto it and another newspaper flops down and says they escape. Maybe this is what happens when you attempt to stop lasers and missiles with glass.