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Re: Make Imp Great Again - a list of Imp & Z Mech changes

I agree on most of the changes, but it's always important to challenge opinions, so here are my gripes:
Bionic Bash: 100 damage, while necessary, might need a delay to the smash because it can become a brain-dead tactic to run up a Nightcap, Acorn, Sunflower, Rose, or Cactus & vanquish them instantly (but not by much, say .5 seconds).
Jumping capabilities: Split on this. It'll make him more annoying to fight against, but it IS part of his intended play style. I guess making his hit-box SLIGHTLY larger to compensate for superior evasion since he's already a pain to hit unless you're in his face.
Robo Laser: Unless that's intentional, critical hits should always deal more damage, so @ 35 meters it should deal six damage max.
Other than that, though, I agree w/ all previous statements & wish to see them in-game.
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