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Re: Map height: A comparison

@TheSprinter85 I think a good work around is to give every class a alt ability that allows them to get to higher ground.

I remember someone suggested a grappling hook for chomper where you would have to aim of course but it would pull him to the area he hits. This way it requires skill since you have to position yourself at any angle before using it.

Of course in using this for mobility chomper would have to give up one of his abilities thats so effective on the ground.

Sunflower could give up heal flowers for an umbrella leaf from pvz 1 that launches any plant that jumps on it into the air at super pea jump height. This way its still tactical and can still benefit the team even without healing. Maybe a cool idea would be that it could also launch away long bombs that land on it like the 2d games.

Cactus and deadbeard can freely swap between wallnuts and cannons for alarcity and anchors away. This will benefit different playstyles.

Imp could lose impkata or gravity grenades for an ability that launches his boosters into overdrive causing him to fly upwards if you hold the jump button for a time.

All these ways would allow other classes to catch up but not exactly match the vertical focused classes. That classes like chomper arent left behind on maps like main street or zomburbia but dont become a new tyrant of the heights since they would have to take way something in return so sunflower couldnt just jump to the heavens plant a heal flower than rain sunbeam death from above with little challenge.

2 Replies

  • Iron_Guard8's avatar
    Iron_Guard8
    Legend
    3 years ago

    I know a valid reason some give that GW's maps have balance issues, which I largely agree with, is that the rooftops dominate the action which means Foot Soliders and Peashooters, which are already the best general purpose characters in the game, rule the battlefield. This is a serious problem and one of my very few complaints about the original game.

    I'd be quite happy with giving every character some kind of option to get to the high ground, whether through map design, or abilities, or a combo of both. Just make them fit the character and vary things up a bit so they don't feel too much alike.

  • stukapooka's avatar
    stukapooka
    Legend
    3 years ago

    @Iron_Guard8I remember being so disappointed in the fact that they allowed sap trap to launch acorn and oak but you barely got anywhere you couldn't jump already. Would've been cool to fly around a map like demoman or junkrat and could help acorn be a good flanker.

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