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Anonymous's avatar
Anonymous
10 years ago

Re: mech initial cooldown update change explained

Mechs really aren't as hard to kill as you think. A rooted Pea shooter or Sunflower can kill one fast especially by aiming for the *pit as can a chomper by gooping one and the biting or breathing behind it. I think you just have to accept this is a silly cartoon game with lot of kids so they're gonna make it a little more casual friendly than games like Call of Duty or Halo..

3 Replies

  • Anonymous's avatar
    Anonymous
    10 years ago

    yea you are right about that i dont really mind 

    people were just arguing with me saying the cooldown is only for the start of a round

    and i dont really know if it will make that much of a difference

    i dont think players will actively be wanting to resawpn as all the various imp to get the quick mechs on each one every round.

    but overall the game will have even more mechs then what it has now

    and it might get even stupider...

    i predict after the patch it will be mainly imps vs citrons with citrons being 6+ players on plants side 

  • Anonymous's avatar
    Anonymous
    10 years ago

    With sunflower buffs and more sunbeams, and more citron and roses i don't think more mechs will be a problem at all.
    To be honest i think mechs are easier to counter than regular imp, since they're giant hitbox walking, eh.

  • Anonymous's avatar
    Anonymous
    10 years ago

    it sounds like theres going to be more problems.

    plants side got all the buffs while zombie side only got nerfs 

    i feel citron is going to the best class on plants team 

    they said he is getting a damage buff faster transitions smaller hitbox 

    rose is getting damage buff and charge will be coming back to the game i stopped seeing her fire charge shot it might come back now 

    flowers getting a damage buff...

    corn is getting some buffs 

    on the zombie side electro brain abuse will be over 

    superbrain spin hopefully will be something a plant could handle making the move less popular

    sharkpirate is getting a nerf

    imp is getting a hitbox nerf

    all those nerfs are damn needed

    but it might be plants team without op rose all over again

    so they decided to make mechs the main feature and put it all on his shoulders

    i think its going to be mechs vs citrons just like the cover art of the game

    btw i think the flower damage buff is a sort of a workaround and not a core fix the problem with flower was not the attacking damage it was the fact the class does not fit the game anymore with all the high powered zombies on attack with all the new abilities 

    in gw1 a flower could hold a garden for 7 minutes jump reviving the entire team without major risks or zombie abilities that could stop her 

    but in gw2 you have all the new abilities that wont let that happen

    the time window for confrontations in gw2 is drastically smaller then gw1 

    until now i didnt have a single game where i had meaningful teamwork because there is no time for teamwork 

    it all happens too fast and its all too messy like one big team vanquish round 

    i have a special video playlist dedicated only for flower healing from gw1

    full of runs with the goal of reaching 300+ heals in a round of G&G i could play the healer without even dying 

    because the zombie side didnt have something that can cause damage more then reasonable

    in GW2 it cant happen its more of a suicide into the garden game which side can 1 for 1 harder

    the classes and abilities are designed to favor 1 for 1 gameplay promising you an easy kill before you die via high damage or abilities 

    in gw1 even if the casual player wanted to kill you he didnt have a free kill ability ready at the press of a button 

    so he tried but it revolved around skill and the better player walked away alive 

    this is why flower cant work in gw2 because it favors 1for1 playstyle mechs for example going in the garden with rockets or fire getting some kils then dying right away

    and the flower will die no matter what together with her team 

    so i am better off just playing a pure attacking class rather then flower

    really the only way i see possible to make the flowers work in GW2 is making them tanks 

    in gw1 it was not needed but in gw2 flowers should be tanks with 150-175 hp with less attacking power 

    making the flower have high hp while having low attack will force the flower player to stick to his team instead of playing a flower alone like a peashooter

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