Forum Discussion

Re: New cactus ability to better handle close range situations

I'd love to see a Legendary Cactus class... wonder what crazy hybrid Popcap manages to create....

7 Replies

  • IronCatFish47's avatar
    IronCatFish47
    10 years ago

    Instead of giving the cactus abilities to handle close range situations, she just needs to be REALLY good at long range and by REALLY good I mean less recoil on shots like shark beard and the zoom speed increased a little to help her and especially the camo cactus.  The cactus should be better at long range since the captain has close range options.

  • MrGamer8000's avatar
    MrGamer8000
    10 years ago
    You know what would make more sense when you're punching a 'Cactus'? Super Brainz or Karate/Browncoats (minus them with Flag, Coffin, or Outhouse) should take passive damage from her thorns. (Or when she takes damage, her passive thorns should hurt if you're in close range) How it works is that it should only proc at least every 1 second if taken damage (rapid fire Imps would easily get destroyed)
  • Anonymous's avatar
    Anonymous
    10 years ago

    Why does the idea of a plant character being able to do things on par with its zombie counterpart scare people so? If you mention cactus with shotgun or mitigation explosive move, or giving a plant a mech people shoot it down instantly. Do people really play only zombies. If so you are missing 50% of the game and 50% of the fun.

  • having the cactus do thorns damage has always made sense to me.  I would love if the potato mine was either an immediate spudow upon placement or if it was a proximity like the scientist ball of hate (also when one of these goes off the cactus gets a speed buff).  If the shield potatoes/walnuts (can't remember the name) would do a shout or something and slow all enemies in the area also that would just be hilarious. 

    See you in game..

    P

  • IronCatFish47's avatar
    IronCatFish47
    10 years ago

    What exactly are the grounds for the cactus having a close range ability?  Is she supposed to be able to fight on PAR with a shotgun scientist that gets near her who beforehand cannot touch her?  I'm all for new abilities, but I'm not following the premise here for the cactus having this option.

  • Anonymous's avatar
    Anonymous
    10 years ago
    Someone above mentioned improving her range abilities rather then giving her a close range. This is probably the best idea I've read, if she doesn't get a shotgun like cut sharkbite and a barrel then she should at least be on par with his range shots. Captain sharkbite is hands down the better sniper then camo cactus without taking into consideration he can be equally deadly close range.

    That being said zen cactus is a very close second in the sniper department to sharkbite when upgraded. She's in my opinion the smoothest plant sniper. So any buff should probably just be towards most of the other variants.
  • Anonymous's avatar
    Anonymous
    10 years ago

    @Somber_Padrino wrote:

    having the cactus do thorns damage has always made sense to me.  I would love if the potato mine was either an immediate spudow upon placement or if it was a proximity like the scientist ball of hate (also when one of these goes off the cactus gets a speed buff).  If the shield potatoes/walnuts (can't remember the name) would do a shout or something and slow all enemies in the area also that would just be hilarious. 

    See you in game..

    P


    Love the ideas. Also maybe a variant better for close range witch mitigates melee range damage and spiky deals damage to zombies that attack her in a close range.

    I also think that if the cactus stays bad at range it would be good to have a buff to her long range damage and recoil or other stuff?

About Plants vs. Zombies™ Franchise Discussion

Zombies trying to enter your house? Keep them in check and discuss the best gardening techniques on the community forum.27,642 PostsLatest Activity: 46 minutes ago