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I'd love to see a Legendary Cactus class... wonder what crazy hybrid Popcap manages to create....
Instead of giving the cactus abilities to handle close range situations, she just needs to be REALLY good at long range and by REALLY good I mean less recoil on shots like shark beard and the zoom speed increased a little to help her and especially the camo cactus. The cactus should be better at long range since the captain has close range options.
- 10 years agoYou know what would make more sense when you're punching a 'Cactus'? Super Brainz or Karate/Browncoats (minus them with Flag, Coffin, or Outhouse) should take passive damage from her thorns. (Or when she takes damage, her passive thorns should hurt if you're in close range) How it works is that it should only proc at least every 1 second if taken damage (rapid fire Imps would easily get destroyed)
- Anonymous10 years ago
Why does the idea of a plant character being able to do things on par with its zombie counterpart scare people so? If you mention cactus with shotgun or mitigation explosive move, or giving a plant a mech people shoot it down instantly. Do people really play only zombies. If so you are missing 50% of the game and 50% of the fun.
- 10 years ago
having the cactus do thorns damage has always made sense to me. I would love if the potato mine was either an immediate spudow upon placement or if it was a proximity like the scientist ball of hate (also when one of these goes off the cactus gets a speed buff). If the shield potatoes/walnuts (can't remember the name) would do a shout or something and slow all enemies in the area also that would just be hilarious.
See you in game..
P
- 10 years ago
What exactly are the grounds for the cactus having a close range ability? Is she supposed to be able to fight on PAR with a shotgun scientist that gets near her who beforehand cannot touch her? I'm all for new abilities, but I'm not following the premise here for the cactus having this option.
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