Forum Discussion

Scientist is deadly at close range for sure. OP for a healer. However, I generally don't want any characters nerfed due to the already long TTK.

Would be good to make more incentive for healing... Imagine if your gun started weak and then ramped up in damage by healing people. Or if the gun was even more powerful than now but you had to earn bullets from healing? That could balance it out.

1 Reply

  • GraveledStoopid's avatar
    GraveledStoopid
    6 years ago

    Currently too many 1 hit kill moves in my opinion. Something definitely needs to be done about the 3 and 4 shots it takes to kill an opponent at zero health, it’s aggravating beyond belief. I’m not taking about his damage output necessarily; slow down his movement speed or add a longer delay to use skill after a warp. Most importantly, scientists should not be able to warp out of moves that are meant to slow and or disable an opponent. (Every scientist warps out of Goatify after it hits them; same thing with mushrooms Fung Fu) I have even seen a scientist warp out of Chompy’s vomit field, it renders these moves and others completely worthless. Kinda like Citron using his tuck and roll to get out of an Imps gravity grenade. 

    I play all of these characters so I mean no disrespect to anyone. I just add flare to my posts for humor and honestly just want a balanced fun game to play with my kids. 🤙

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