Re: Ops pot positioning comparison: Gw2 vs Bfn
@TheSprinter85The attackers are definetly better in bfn.
In turf the positions are just so weird in bfn with how big the capture points are like in peachy district with one on the first point behind a statue that can be avoided entirely by attacking fron the other side. Compare this to zomburbia where the point has a bot placement meant for healers or airstrikes which can directly be seen by attackers yet has to be neutralized to make the point easier to capture as it cannot be easily shot from afar.
Bfn turf in general has flank routes that are almost never used as there's no real point to them and you rarely have to defend them as attackers never take them and the pots get steamrolled if you do like the museum you mentioned. Even in maps like Seeds of times first point has 2 pots on each side where ai ar programmed to go and they cover areas where teleporter flankers could come from even if I believe that point is bad.
Bfn brought back finale pots since gw1 but they're much worse. In gw1 on main street pots were put inside the final area to stop zombies from getting on the platform to place z4 and stop ai from entering the building. Compare this to the finale of preserve pastures which has two in the barns that don't even attack the main path and will hardly ever be useful as all the zombies including ai will be shoving the gargs along and wont care about the buildings insides.