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Re: Ops pot positioning comparison: Gw2 vs Bfn

@TheSprinter85The attackers are definetly better in bfn.

In turf the positions are just so weird in bfn with how big the capture points are like in peachy district with one on the first point behind a statue that can be avoided entirely by attacking fron the other side. Compare this to zomburbia where the point has a bot placement meant for healers or airstrikes which can directly be seen by attackers yet has to be neutralized to make the point easier to capture as it cannot be easily shot from afar.

Bfn turf in general has flank routes that are almost never used as there's no real point to them and you rarely have to defend them as attackers never take them and the pots get steamrolled if you do like the museum you mentioned. Even in maps like Seeds of times first point has 2 pots on each side where ai ar programmed to go and they cover areas where teleporter flankers could come from even if I believe that point is bad.

Bfn brought back finale pots since gw1 but they're much worse. In gw1 on main street pots were put inside the final area to stop zombies from getting on the platform to place z4 and stop ai from entering the building. Compare this to the finale of preserve pastures which has two in the barns that don't even attack the main path and will hardly ever be useful as all the zombies including ai will be shoving the gargs along and wont care about the buildings insides.

4 Replies

  • Iron_Guard8's avatar
    Iron_Guard8
    Legend
    4 years ago

    BfN pots and bots have a lot of shortcomings, and positioning is a huge part of that. I do like seeing them back on the final points like back in GW, but indeed, they need better positioning to work well. 

    Pots and bots are vulnerable as they can't move, so even if they will be vulnerable at long range in certain spots, putting them where they are hard to shoot but also can only attack enemies that are right in their face, isn't the best idea. The addition of the Wildflower and TV Head AI that shoot as their main attack as opposed to melee or self detonation, changes the dynamic drastically and with the lack of variety of pots and bots and their accuracy problems, they are more of an afterthought rather than an important part of an integrated defense.

  • stukapooka's avatar
    stukapooka
    Legend
    4 years ago
    @Iron_Guard8 It's nice to have them back in the finales as gw2 only had attackers in seeds of time as 2's finales mainly focused on team vs team like on moon base z.

    It's insane that popcap added an ai that has range, high damage melee, and an explosive capable of one showing weaker pots and thought that was a balanced attacker in comparison to the pot defenders.
  • Iron_Guard8's avatar
    Iron_Guard8
    Legend
    4 years ago

    @stukapooka we bring up the TV Head and Wildflower a lot, but I feel we have too. Before BfN, I had my favorites and least favorites like everyone does, but I never outright despised any character or variant, broken or not, until BfN. There's no question that the excessive number of Toxic Peas and Super Commandos in GW, and E-Pea and Toxic Brainz players in GW2 (among some others) certainly make me dislike certain types of players, but not the characters themselves. In BfN we not only have the TV Head and Wildflower AI, but also the characters based on them, and I would argue that they took Engineer from one of my favorites to one of my least favorites with how they are in BfN as well.

    There's so much to love in PvZ, in every game, BfN included, but these characters are less fun to play as and against than even the most egregious playstyles and characters from the other 2 shooters, and when you add on the lack of customizations that TV Head and Wildflower suffer from, they really need to go.

  • stukapooka's avatar
    stukapooka
    Legend
    4 years ago
    @Iron_Guard8 Tv head and wildflower just feel lazy. Bfn spams them way too much to make up for the fact that it has the least enemy variety out of all three of the games (yes even gw1 zombies had more going for them).

    They were added last minute as characters to make up for the fact that bfn only added one of the so many characters they promised but never delivered and they are just reused assests and animations to,save time for the final update.

    Oh god poor engineer. His main purpose out of the og 4 zombies has been completely destroyed and his gameplay has turned into a discount demoman with none of the strategy or gameplay that makes that character fun. Bfn changed a lot of the characters gameplay style not for the better imo especially the healers who are now less generalist classes and more hardlined to only be healing.

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