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Re: Personal Neighborhood; Improvements

@Iron_Guard8It could also be an area in the hub that is advised for new players, maybe give them a hat for completion and a sequence at the end like the gw2 sunflower intro where the enemy attacks and the game incentivises the newbies to use what they've learned. Explaining small details goes a long way in a multiplayer shooter imo like explaining to chomper players that just because a zombie is gooped doesnt mean they can't turn and attack, a mistake I see many new chompers make in gw. Maybe even reinforce the non suicide chomper playstyle into new chompers.

Explaining bosshunt would go a long way in fixing the amount of noobs jumping in and not understanding why their weapons do nothing to the boss.

Hub layout sounds good.

Pvz games remind me a lot of the avp games in that there's so much they could do and so much potential for creative stuff that they sadly just don't do (still ticked off that we never got a sequel to 2010 that teased the xenomorph homeworld a location ever rarely seen in the comics which couldve lead to a lot of gameplay features) and try to stick to status quo. Still fun but so much more can be done. The requirements could be a bit much but lets be real here non of the pvz ganes are massive in temrs of gigabytes on modern consoles as even gw2 being the biggest only has 32.1gb and gw2 with its maps has a lot more going on in them than either bfn or gw1's.

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