Re: Plants vs Zombies Garden Warfare - Low Framerate (Nvidia SLI problem)
RenderDevice.ForceRenderAheadLimit 1 // How many frames the CPU/GPU can be ahead, try 0, try 1, try 2... I believe default is 2... I also believe if you have a weak CPU but strong GPU you want it at 0... for IGPs... I don't have an idea.. I was going to test this while I was on vacation but never had the time.
PerfOverlay.DrawGraph 0
PerfOverlay.DrawFps 1 /// draws the FPS without pushing Ctl + R
PostProcess.DofMethod 0 /// 0's turn things off... half of these even being read/used? i don't know.. it's something to play with
PostProcess.BlurMethod 0
PostProcess.DynamicAOEnable 0
PostProcess.DynamicAOMethod 0
Render.VSyncFlashTestEnable 0
WorldRender.TransparencyShadowmapsEnable 0
WorldRender.MotionBlurEnable 0
WorldRender.MotionForceOn 0
WorldRender.SpotLightShadowmapEnable 0
WorldRender.SpotlightShadowmapResolution 256 // You can try 128 here... dunno if it's even used
WorldRender.LightTileCsPathEnable 0
RenderDevice.Dx11Enable 0 /// turns off DX11 fancies.. if they are even there
RenderDevice.Dx11Dot1Enable 0
RenderDevice.Dx11Dot1RuntimeEnable 0
RenderDevice.VSyncEnable 0 /// Vsync.. i hate you
RenderDevice.TripleBufferingEnable 0
GameTime.MaxVariableFps 30 // Frame Limiter
Probably it does a whole lot of nothing of value... it's something to play with. It comes from BF4