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Anonymous
12 years ago

Re: Plants vs Zombies Garden Warfare - Low Framerate (Nvidia SLI problem)

RenderDevice.ForceRenderAheadLimit 1  // How many frames the CPU/GPU can be ahead, try 0, try 1, try 2... I believe default is 2... I also believe if you have a weak CPU but strong GPU you want it at 0... for IGPs... I don't have an idea.. I was going to test this while I was on vacation but never had the time.


PerfOverlay.DrawGraph 0   


PerfOverlay.DrawFps 1  /// draws the FPS without pushing Ctl + R


PostProcess.DofMethod 0   /// 0's turn things off... half of these even being read/used?  i don't know.. it's something to play with
PostProcess.BlurMethod 0
PostProcess.DynamicAOEnable 0
PostProcess.DynamicAOMethod 0
Render.VSyncFlashTestEnable 0
WorldRender.TransparencyShadowmapsEnable 0
WorldRender.MotionBlurEnable 0
WorldRender.MotionForceOn 0
WorldRender.SpotLightShadowmapEnable 0


WorldRender.SpotlightShadowmapResolution 256   // You can try 128 here... dunno if it's even used


WorldRender.LightTileCsPathEnable 0
RenderDevice.Dx11Enable 0   /// turns off DX11 fancies.. if they are even there
RenderDevice.Dx11Dot1Enable 0
RenderDevice.Dx11Dot1RuntimeEnable 0
RenderDevice.VSyncEnable 0   /// Vsync.. i hate you
RenderDevice.TripleBufferingEnable 0 


GameTime.MaxVariableFps 30   // Frame Limiter

Probably it does a whole lot of nothing of value... it's something to play with.  It comes from BF4

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