Forum Discussion

Anonymous's avatar
Anonymous
9 years ago
Approved

Re: PvZ Heroes Feedback: Pros and Cons

I agree with daalnnii on all of his pro's, especially point #2.

As far as con's go, there's not a lot.

I again agree with daalnnii that there should be more options for communication.

I can understand why they don't want to add in-match messaging to a 'family' game. But maybe they could add some basic emoticons we could send to any opponent during a match.

I also have two suggestions I've been meaning to make for a long time.

One; In a match it would be great if we could tap the turn indicator circle on the bottom right, and have it light up on the opponents screen and a make a honking noise to remind them to hurry the hell up.

Two; It would be convenient and very helpful to newer players to be able to tap each hero during a match and have it show their four super-powers (the way it does on the collection screen).

11 Replies

  • BPRDHB's avatar
    BPRDHB
    Hero (Retired)
    9 years ago

    @daalnnii Thanks for initiating the discussion.  I'm sure the devs will love feedback in all forms.

    @GrinningRuiner Agree to both your points.  In Kung Fu Panda, Battle For Destiny (now deceased) allowed for "trash talk" to make the other player aware it was their turn by emoting little dialogue snipets.  Downside is some players use this to distract.  KFP did allow you to mute the players to avoid that.  It was entertaining.

    I'd love to be able to buy individual cards with gems.  Right now it appears I can only buy a "set" when filling in a strategy deck.  Correct me if I am wrong.

    BPRD

  • Anonymous's avatar
    Anonymous
    9 years ago
    Approved

    @GrinningRuiner wrote:

    It would be convenient and very helpful to newer players to be able to tap each hero during a match and have it show their four super-powers (the way it does on the collection screen).


    It seems strange to me that this functionality does not exist yet. When I started playing PvZH, and every time I downloaded a new update, I tap the heroes to see if I can have a reference of their superpowers, but unfortunately this is not yet available ☹️

    Believe me that I still do not know them all by heart.

  • @AstroQuiereJugar Each superpower can only appear twice.  I'm going to make a list of all superpowers and all heroes, excluding signature superpowers because those should be obvious.

    Green Shadow

    Whirlwind (Smarty, Bounce a random zombie)

    Big Chill (Smarty, Freeze a zombie.  Draw a card)

    Embiggen (Mega-Grow, A Plant gets +2/2)

    Solar Flare

    More Spore (Kabloom, Make 2 1/1 Button-Mushrooms in random lanes)

    Weed Whack (Solar, A Zombie gets -2/2)

    Scorched Earth (Solar, All Zombies on the ground get -1/1)

    Spudow

    Bubble Up (Guardian, Move a plant.  It gets +3 health)

    Meteor Strike (Kabloom, Do 3 damage to a zombie)

    Storm Front (Kabloom, All Plants get +1/1)

    Chompzilla

    Scorched Earth

    Holo-Flora (Mega-Grow, Draw 2 cards)

    Geyser (Heal the Plant hero and all Plants for 4)

    Wall-Knight

    Bubble Up

    Nut Signal (Guardian, Make a 6 health Wall-Nut with Team-Up here.  Draw a card)

    Geyser

    Captain Combustible

    Meteor Strike

    Embiggen

    Time to Shine (Mega-Grow, A plant does a bonus attack)

    Grass Knuckles

    Time to Shine

    Root Wall (Guardian, A plant gets +2 health and cannot be hurt this turn)

    Holo-Flora

    Night Cap

    Whirlwind

    More Spore

    Storm Front

    Citron

    Nut Signal

    Root Wall

    Transmorgify (Smarty, Transform a Zombie into a random Zombie that costs 2 Brainz or less)

     Rose

    Big Chill

    Transmorgify

    Weed Whack

    Super Brainz

    Telepathy (Bainy, The Zombie version of Holo-Flora)

    Cut Down to Size (Brainy, Destroy a Plant with 5 strength or more)

    Super Stench (Sneaky, All Zombies get Deadly.  Draw a card) (Goodness I hate this superpower being used against me)

    The Smash

    Galvanize (Beastly, The Zombie version of Embiggen)

    Possessed (Hearty, A Zombie gets +2 health and Frenzy)

    Heroic Health (Hearty, Heal the Zombie hero for 6)

    Electric Boogaloo

    Evaporate (Beastly, Destroy a damaged plant.  Draw a card) (I also despise this trick)

    Dance Off (Crazy, The Zombie version of More Spore, but with Back-Up Dancers instead of Button-Mushrooms)

    Electro-Bolt (Crazy, The Zombie version of Meteor Strike)

    Impfinity

    Super Stench

    In-Crypted (Sneaky, A Zombie hides in a Gravestone.  Draw a card)

    Brute Strength (Crazy, A Zombie gets +3 strength)

    Rustbolt

    Heroic Health

    Rock Wall (Hearty, The Zombie version of Root Wall)

    Cut Down to Size

    Immortica

    Acid Rain (Beastly, The Zombie version of Scorched Earth)

    Evaporate

    Summoning (Brainy, Make a random zombie here that costs 2 Brainz or less)

    Neptuna

    Dolphinado (Sneaky, The Plant version of Whirlwind)

    In-Crypted

    Possessed

    Z-Mech

    Brute Strength

    Rock Wall

    Dance Off

    Professor Brainstorm

    Telepathy

    Summoning

    Electro-Bolt

    Brain Freeze

    Dolphinado

    Acid Rain

    Galvanize

    Hope this helps 😉

  • Anonymous's avatar
    Anonymous
    9 years ago
    Approved

    Guacodile42 escribió:

    @AstroQuiereJugar Each superpower can only appear twice.  I'm going to make a list of all superpowers and all heroes, excluding signature superpowers because those should be obvious. [...]

    Hope this helps 😉



    @Guacodile42, thank you! I had not entered the forum in the last few weeks, so I had not seen your post, but now I give you the XP you deserve 😉.

  • nangulo's avatar
    nangulo
    8 years ago

    I think each superpower only appears once per game.

    pros- fun game, it's addictive.

     I like the new strategy packs

    cons- I have major beef with the way the block meter works, it should not be 'random' I have lost countless games simply because my opponent has blocked more often than I have, even with no healing, no bulls eyes and no major hits happening. I just lost a game now where my opponent blocked twice and I didn't block a single time!

    I don't mind spending money once in a while on games to support them, and I have spent money on this one in the past, but I've stopped now and won't be spending ANY more money on this game until something is done about the blocking! At least when they used to have the random super block it was a BIT better.

    Also, people who consistently leave games because they are sore losers rather than conceding or playing it out, they should be punished somehow. Take away gems or the points towards the special cards. I get it if once in a while your internet cuts out, or something but I someone is doing it every single time they are losing a game, then that's a pattern and it needs to be stopped. There's no reason for it since there is a conceed button.

  • @nangulo he means that aside from the hero specific super, the other supers only appear on two separate heroes.
  • Anonymous's avatar
    Anonymous
    8 years ago
    Approved
    Totally agree on the rage quit.
    They should lose at least 2 stars for this behavior. When I see someone past lvl40 rage quitting, it makes me laugh though...
  • puntwothree's avatar
    puntwothree
    8 years ago
    Pros: 1) Really rather unique battle style with the plants/zombies split. I’ve been playing Magic for a decade + now (I’m not going to say exactly how long, that could be embarrassing...) but keep returning to this game because it is so different/refreshing. Conceptually I love the “conjure” ability that gives access to cards outside your class (and similar aspects that both randomize the game and make it impossible to replicate with physical cards). Some of the mechanics take some getting used to (i.e., “untrickable” cards are not exactly “shroud” and not exactly “hexproof”... you can target them with tricks, your opponent can target them with abilities), but you learn to love the quirks, because that’s what make the game interesting.

    2) The Good Guy / Bad Guy dynamic is probably this game’s heart and soul. Since I was little/little I’ve loved the “villain” songs in Disney movies for their low-octave minor chords, even if I did not identify with the villains. It’s fun to play “bad.” But I feel like a lot of games make you pick a side/team when you join. In this game you can pass freely back and forth, and that makes it really cool.

    I have more #s for my *, but they are also much more petty. Obviously, I wouldn’t play the game if I didn’t like it.

    1) Conditional Cards. I don’t like them. It’s a pet peeve. Therefore, I don’t like that the game forces you to play them if you want access to certain characters. The most irksome example for me is Cut Down to Size, which can be either the best possible draw in the game or completely useless all game long, depending on situation. “Cut” alone actively forced me away from Super Brainy and makes me dislike Rustbolt when I draw it. I think it would be cool if we could pick four superpowers out of a pool of five or “shuffle” one back at the start of the game if we did not like it (like we can do with other cards). This would preserve the random aspect of superpowers, I believe, but also give us either some customizability and/or chance to make a strategy decision.

    2) type-dependent cards. i.e., “sports evolution.” I don’t like being driven to play one type of plant/zombie. I would prefer more more general-purpose cards (both sides) that I could feel smarter about finding ways of putting together. This is a similar qualm to “conditional cards.”

    3) As stated again and again here, being able to replay missions would be awesome. The final Citron Mission (for the zombie side) in particular I don’t like b/c it takes waaay too long for the game to load and for the AI to think. I think. I’d much rather custom-pick earlier missions.

    4) I wish there were some form of optional discard. It’s frustrating when you have a fistful of plants or zombies with no lanes available, but can’t draw new cards b/c your hand is full. Or maybe you want that Birds of Paradise conjure but your hand has no room for it. If you could choose to discard a card every turn (or not to), that would improve your options and I think be a net positive for the game.
  • Anonymous's avatar
    Anonymous
    8 years ago
    Approved
    I agree with you that a discard of some sort is needed, even if you lose that turn still, but if you can't play and cant draw, all that's left is to wait for the opposition to take their time and play a dozen cards per turn...

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