@shurikeninja is always there to share these interesting articles and leaks 👍! Thank you so much for sharing it with us, I would have never noticed it otherwise 🙂.
Update:
Some BfN devs replied to the tweets.
They all agree that the cancelled game had a great dev team and that the game had an awesome story, unlike anything PvZ had before.
Rob Davidson, one of the producers of BfN, said he was originally hired by EA for this game, before moving over to the BfN team.
What is interesting here is the wording. Moving over to the BfN team. This means a BfN team already existed at the point of cancellation, which is said to be in 2016.
That brings up other questions:
Considering BfN´s unfinished state at launch, how could it have been in active development for 4 years?
If it had less dev time, from 2018-late 2019, what was the "BfN Team" from 2016 up to before BfN?
@Iron_Guard8 said they were working on a cancelled shooter. This seems plausible considering the tie bits.
Is there any source for this info? I would like to read more on the topic 🙂
Another thing I'd like to bring up:
In my thread uncovering the truth behind BfNs cancellation, I shared a tweet from Shaun Laker from 2018. It said they were looking to do a community testing environment for their next game, but couldn't promise anything yet.
This suggests they were in the early conceptualization phase for BfN in 2018
(https://answers.ea.com/t5/General-Discussion/BfN-cancelled-months-before-the-official-cancellation/td-p/9648798/page/2)
My Theory:
There were 2 dev teams at PopCap Vancouver in 2016, just after GW2 launch.
GW3 & Action Adventure PvZ
AA-PvZ was cancelled in 2016 and the devs combined with the GW3 team.
GW3 was cancelled in late 2017 and reborn as BfN
Active Development for BfN started in 2018
The game was Cancelled in July 2020, as proven in my thread
September 2020: EA lied to us and said they listened to the community and might bring back BfN, as well as claiming bug fixes and balancing would continue
2021: Complete Edition of BfN wasn't cancelled in order to fulfill promises made to investors about the number of switch games that would be released by EA. The port was mainly done by an external studio with the help of the remaining BfN team members.