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@shurikeninja. I remember a lot of people saying bfn felt like a alpha pve experience with PvP elements slapped on last minute and this really doesn't disprove that theory.
Also this raises another question? How long was bfn actually in development for?, because as I pointed out in another post concept is really hard to find of bfn compared to the garden warfare series. The history of this game gets wierder and weirder by the day.
I would honestly want to see how this game would turn out over bfn tbh, it probably would have opened up the series to a new genre, characters, and fans without feeling like a blantant overwatch clone chasing it's trendiness from 3 years ago.
One complaint I have about those screenshots is while I know they aren't finished is that besides the house screenshots just like bfn none of it really looks like it has a pvz aesthetic and looks like it could belong to any other type of game (just like bfn imo).
- 5 years ago@stukapooka I wouldn't agree with that but I do get what they mean. BFN was hurt by being this hybrid game. It was partly why we had the Founders sprinting mess (sprint is necessary for open world). But the bigger issue is that the PvE, while being the best in the series, was still a letdown and not very good. Mainly because it was a hero shooter game. So of course the gameplay would have to work for a massive cast of characters. I'm assuming this game would've had a smaller cast, with maybe each character playing a different role with different gameplay gimmicks. Definitely more interesting and fun. Looking at Respawn's Star Wars single-player game, yeah there is definitely room for success there. I'm sure that the PvZ community would buy it, and we need more kids action adventure games. Ratchet and Clank is good I guess, but that's platform exclusive.
Usually when cancelled games are leaked, they're shown off at the later/latest stage of development, so I'm just going to assume that this game never got far unfortunately. But it does seem like maybe it got cancelled after EA saw the success of OW, and told the team to make another multiplayer hero game? Obviously the devs probably liked OW too at the time but that narrative makes sense to me.
But BFN never felt like a blatant overwatch clone chasing it's trendiness, even with the old TTK. But seeing how blatant the inspiration is, I do wonder if BFN was originally going to be more of an overwatch clone.
I do agree with you on wanting to see this game through to release. While there is room for a Garden Warfare 5 and 6 and so on, I wish that they would try different genre. I can come up with a lot of ideas.
Plants vs Zombies Doom and Bloom: Doom clone but with Foot Soldier facing off the plants. Instead of hell, it's a fun pvz garden setting.
Zombies Vs Plants: Borderlands clone with Foot Soldier and his mech, Super Brainz and Engineer. Semi-open world hubs, some vehicular gameplay, lots of loot, interesting enemy types, more in depth upgrade and customisation systems etc. Although EA would probably change it to a Destiny clone instead (ahem Anthem)
Plants vs Zombies "Legion": Open-world watchdogs legion clone, play as any plant and zombie in the city, freeform mission design. BFN PvE I guess, kinda contradicts my statements but it could work. Or you could just do an open world game with only 3 characters on each side.
Birds eye view action-adventure game with up to 4-player co-op. Puzzles, combat, platforming, etc.
I know they're clones but I don't care goddamit!- stukapooka5 years agoLegend
@shurikeninjaDoom and bloom sounds like a horde mode that could be implemented as a minigame survival mode in a shooter, also the thought of a foot soldier glory killing a sunflower in a doom style death sounds more interesting than it should.
The mechanics and abilities were changed in a way that greatly mimics overwatch such as overheal which even functions and dissipates like overwatch, shield for citron and all star mechanics that are pretty much Reinhardt and Winston even copying how awful Winston's shield was for all star lol, 3 Insta warps that function instantly like tracers blinks, scientist now spraying a heal substance in a hose like fashion like moira, snipers using a charge system with cactus even having a submachine gun mode to defend herself that ties into her ammo count alongside deadbeard having a grapple like ability to get to higher ground alongside lights that reveal their position when scoped in with a projectile trail like widowmaker, imp does the dva pose alongside no zmech deaths when destroyed just like dva, superbrainz functions more like doomfist with brainium basher and relies on a weak shield to help him get into melee range like brigette, more characters given items or powers that give then wallhacks, rose's goatify can phase through walls like hanzo's ultimate, 80s flies up into the air and delivers a missile barrage like pharah, payload moved from a gimmicky minigame into a full mode where they float in the air and move at 3fps, engineer given a turret that provides status effects and can help troops reach the front line faster, rather than having a spray animation heal zombie just uses a zone that beals over time like Lucio, focusing on trying to introduce new characters every so often, and the overall greater focus on teamwork and skins for characters.
Don't tell me they weren't going for an overwatch clone.I feel like 3d single player PVE game could do pretty good but I wonder what a combat system would be like if there wasn't any I mean the game is called plants vs zombies so there will most likely be two campaigns which need unique styles much like the alien vs predator games having to make the creatures levels and gameplay not bleed into each other.
- 5 years ago
@stukapookaFair enough, it's hard to disagree with a lot of what you said here.
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