Forum Discussion
EA_Elryn
EA Staff
5 years ago80s Action Hero
- Bow Blaster
- Lvl1: 550->350 m/s
- Lvl 2: 650->400 m/s
- Lvl 3: 850->450 m/s
- Lvl 2: 0.42->0.5 seconds
- Lvl 3: 1.6->1.75 seconds
- Decreased projectile speed
- Increased charge times,
- Dynamite Dodge
- Can be used to interrupt Rocket Ride
- Camera rework
- Rocket Ride
- Decreased max dispersion angle of projectiles from 7->5 degrees
- Decreased accuracy loss per shot from 20->2.9 degrees
- Decreased accuracy re-gain per second from 20->10 degrees
- Allow movement while in air
- Increased projectile speed from 55->65 m/s
- Increased accuracy
- Upgrade Targeting Arrows
- Decreased equip cost 2->1
- Upgrade Bow Master
- Increased equip cost 2->4
- Decreased charge rate time, multiplier 0.5->0.25x
- Decreased duration 5->3 seconds
- Upgrade The Huntsman
- Decreased equip cost 5->4
- Upgrade Track Star
- Additional tags increased from 1->3
- Now tags nearby enemies
- Increased equip cost 2->3
- Upgrade Leg Day
- Increased equip cost 1->2
- Upgrade Remarkable Rockets
- Increased marks from 1->2
- Upgrade Free Ride
- Increased duration extension from 1->3 seconds
- Increased equip cost 2->3
- Upgrade Improved Tracking
- Increased equip cost 1->3
- Additional tags increased from 1->3
- Now also gain faster refresh time of Can’t-Miss-ile by dealing damage with Can’t-Miss-ile.
- Upgrade Super Payload
- Increased additional missiles per target from 2->4
Electric Slide
- Outta Fight!
- Electric Slide can no longer activate her Outta Fight! ability while inside the gigantic goat area of Rose’s Goatify.
- Upgrade Amplification
- Decreased equip cost from 3->2
- Upgrade Conduction
- Decreased equip cost 4->3
- Upgrade Cooling Sparks
- Decreased equip cost 4->3
- Upgrade Malfunction
- Chance to trigger is now 100%
- Removed inner and outer radius distinction so it deals full damage everywhere in the explosion radius
- Increased damage 25->35
- Increased explosion radius 5->6.1 meters
- Upgrade Defibrillated
- Decreased equip cost from 5->4
- Upgrade Jazz Hands
- Decreased equip cost 4->3
- Decreased time until stun can be re-applied 2.5->0.5 seconds
- Increased power that stun accumulates per damage instance 0.421->0.5
- Upgrade Jumper Cables
- Increased equip cost 2->3
- Increased jump range 10->12 meters
Captain Deadbeard
- Scurvy Scattershot
- Decreased pellet spread, multiplier 0.1->0.07x
- Increased damage 1.9->2.36 per pellet
- Spyglass Shot
- Increased dispersion when in air from 0->1.6 degrees
- Parrot Pulse
- Decreased damage 8.2->8
- Increased rate of fire 370->390
- Increased overheat rate 0.125->0.2 heat per second
- Decreased time until heat dissipates 0.4->0.2 seconds
- Decreased accuracy loss per shot from 1->0.04 degrees
- Increased initial velocity of projectiles 350->400 m/s
- Increased projectile drag start distance 15->20 meters
- Increased projectile drag stop distance 30->45 meters
- Increased projectile velocity post drag 200->250 m/s
- Adjusted base and aim camera position
- Upgrade Scuttle Shot
- Decreased equip cost 3->2
- Now only knocks back enemies who are close
- Upgrade Long Barrel
- Decreased angle of spread on inner projectiles from 0.375->0.175 degrees
- Decreased angle of spread on outer projectiles from 0.25->0.10 degrees
- Upgrade Plunder
- Triggers every 4 critical hits instead of on every critical hit
- Increased refresh rate multiplier from 1.5->2x
- Upgrade Aye Spy
- Decreased equip cost 3->2
- Upgrade Shore Leave
- Decreased equip cost 4->2
- Upgrade Heavy Metal
- Decreased equip cost 4->2
- Added VFX to signify that max zoom damage is active
- Upgrade Freebie
- Increased ammo gain 4->7
All-Star
- Dummy Shield
- Increased health of the dome from 200->300
- Upgrade Follow Through
- Increased equip cost from 2->3
- Vanquishes with Sprint Tackle decrease its refresh
- Increased knockback force magnitude from 15->21.93
- Upgrade Star Struck
- Knocking enemies away with Dummy Shield decreases shield refresh time
- Increased knockback force magnitude from 8.6->16.55
- Upgrade Tennis Skills
- Completely removes the speed penalty of priming, firing, and aiming.
- Can now jump while priming and firing
- Upgrade Super Charged Football Coolant
- Increased heat reduction from 0.15->0.30
- Upgrade Injury Time
- Decreased equip cost from 4->2
Space Cadet
- Cosmo Shot
- Decreased target lock time 1->0.6666 seconds
- Increased target unlock time 0.25->0.3333 seconds
- Big Bang Burst
- Decreased damage 9.9->9.2
- Decreased projectile drag start distance 30->20 meters
- Decreased projectile drag end distance 60->50 meters
- Asteroid Shield
- Decreased shield health 125->100
- Hands-On Torpedo
- Decreased FOV change on Hands-On Torpedo
- Increased speed 12->25 m/s
- Decreased duration 15->10 seconds
- Upgrade Efficiency
- Triggers on any vanquish, not just from Cosmo Shot
- The faster reload effects used to get reset as soon as the player reloaded. They instead now last for 10 seconds.
- Reloading no longer resets the effects.
- Upgrade Feedback Loop
- Triggers on 50 critical damage instead of every critical hit
- Duration increased 1.25->3 seconds
- Decreased ROF multiplier 1.25->1.2x
- Upgrade Longshot
- Increased homing range multiplier 1.325->2x
- Upgrade Bullseye
- Increased total max damage 45->75
- Increased equip cost 1->2
- Upgrade Target Acquired
- Decreased equip cost from 3->2
- Increased speed boost 1.3->1.5x
- Upgrade Titanium Plating
- Increased health 20->25
- Upgrade Rocket Fueled
- Now grants a longer duration instead of a speed boost, additional 20 seconds
- Increased equip cost 1->2
- Upgrade Afterburners
- Decreased equip cost 3->2
- Upgrade Assimilation
- Increased additional time 2->4 seconds
- Upgrade Ammo Eater
- Decreased equip cost 3->2
Scientist
- Upgrade CPR
- Decreased equip cost from 3->2
- Upgrade Evolution
- Increased duration that overhealth stays active from 10->20 seconds before it starts decaying
- Upgrade Reanimate
- Increased revive speed multiplier from 1.5->2x
- Fixed issue where it wasn't applying to allies
- Now applies for 10 seconds to any zombie who is affected by Sticky Healy Thing
- Upgrade Diffusion
- Increased radius of Sticky Healy Thing on attach from 5->6 meters
- Upgrade Power Wash
- Decreased equip cost from 3->2
- Upgrade Materialize
- Decreased equip cost from 4->2
- Increased ammo gain from 2->5 when Steam Blaster is not equipped
- Still grants 2 ammo when Steam Blaster is equipped
- Upgrade Wormhole
- Decreased equip cost from 3->2
- Upgrade Dolphin Blasting
- Increased duration from 4.5->15 seconds
- Upgrade Precision
- Decreased equip cost from 4->3
Engineer
- Bullhorn Swarm
- Fixed an issue where the initial blast from Bullhorm Swarm wouldn’t always unburrow Chompers at mid-to-long range
- Improved homing logic of mines when multiple targets are present so they don’t just pick one target
- Increased collision size so they are easier to shoot
- Double Time
- Updating placement checks to make it easier to place on ramps
- Heavy Helper
- Increased refresh time from 12->18 seconds
- Upgrade Seismic
- Increased vertical knockback from 2->5
- Upgrade Rally the Troops
- Increased refresh modifier duration from 1->3 seconds
- Decreased refresh rate multiplier 5.5->2x
- Decreased equip cost from 3->2
- Upgrade Progress Report
- Increased duration of spotting 3->6 seconds
- Now reveals enemies through obstacles
- Upgrade Reinforced
- If the initial blast from Bullhorn Swarm hits an enemy, Heavy Helper heals for 25 health.
- Increased health of mines 20->25
- Upgrade Dispersion
- Increased area size 9->11 meters
- Upgrade Turbo Charge
- Now also provides a knockback aura to both Engineer and allies for a short duration
- Upgrade Breakthrough
- Increased projectile speed from 62.8->78 m/s
- Increased equip cost 2->3
- Upgrade Rubber
- Increased time to live after first bounce 6->8 seconds
- Increased bounce count before detonation 5->8
- Decreased gravity force after a bounce 27->12
Wizard
- Orbracadorbra
- Decreased drag start distance 20->15 meters
- Decreased drag end distance 40->35 meters
- Decreased final velocity post drag 230->200 m/s
- Increased charged shot damage per tick 4->5
- Zee-lixir
- Decreased invincibility time from 1.5->1.25 seconds
- Co-Star
- Wizard can no longer activate his Co-Star ability while inside the gigantic goat area of Rose’s Goatify.
- Starz Align
- Decreased range that Wizard can reveal enemies 50->42 meters
- Upgrade vE-O-sa
- Increased damage of explosion from 40->50
- Increased explosion radius from 4.5->8 meters
- Upgrade Dust and Echoes
- Decreased equip cost from 4->2
- Upgrade Bottle Bouncer
- No longer bounces, but instead detonates on self before throwing
- Increased equip cost from 3->4
- Upgrade Drive By Head Rub
- Decreased equip cost from 4->3
- Upgrade Wizard Needs Help
- Decreased equip cost 2->1
TV Head
- Yeti
- Decreased explosion damage 125->110
5 years ago
YOU DID WHAT TO SCUTTLE SHOT??! (thanks for the decrease btw) my only ability to troll.... you stole that from me... all I wanted was a little fun... its hard to find that in BFN you know...
Generally though I think this a not half bad patch but do not butcher scuttleshot I do not want to start smelling stinky snapdragon breath.
Oh boy though if your making mech sprint you might of brought me a new play toy....
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