Re: Seriously unbalanced
@dwooten77 pretty much nailed it on the head. Both GW games were great but they never were balanced. GW2 was full of detonation characters, freezing characters (the stronger ones like citron and soldier anyway, not so much AC Perry), and toxic brainz. GW1 has the rather obnoxious super commando with his extra shot upgrade that you'll see 50%+ of the zombie team as, and they had to nerf berry shooter and agent pea as well.
Space Nuts is not a mode I thought was going to go well. They really need to adjust the station once they consist of more than 1 cadet. Nerfing the Oak but leaving the station alone wasn't the best plan as feedback like this make evident.
One of the big problems between the 2 team up characters is that while it's actually better to have all the acorns make their own oaks, it makes more sense for cadets to stack up into as few stations as possible as each cadet adds health and the shields, and the torpedoes. We want the 2 team up characters to be distinct but the current dichotomy isn't working out that well right now.