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Re: Some plant cards ideas

Hmmm, Magnet-shroom maybe should only remove statuses like Armored and maybe Untrickable.

And Jalepeno deals damage, not destroy, to all zombies in the lane. (From Pvz 2 and Pvz, a Jalepeno could not kill any gargantuar in one hit, so the damage should be similar to 4)

And I think Pepper Pult should buff the plants in its own lane in addition to the other lanes because (Flashbacks to Pvz2, Pepper Pult has a 3x3 radius)

A.K.E.E would be plain overpowered because dealing 2 damage would trigger it's effect again, and could be paired with wall-nuts to make sure it doesn't die, so almost a board clear

Stallia should only last one turn.

We already have a spikeweed sector, but Spikerock is plain overpowered too. It would instantly kill most zombies and even gargantuars in two turns, just for 5 cost?

Electric Peashooter is also kinda powerful, but basically a melon-pult.

Solar tomato probably would be annoying... but the cost seems feasible.

Apple mortar would basically be a winter melon, but the zombies can't attack next turn, so bonus attacks wouldn't work??? Kinda overpowered because paired with Solar tomato, if the apple mortar survives one turn with solar tomato, infinite stall?

Especially when with guardian.

The cold snapdragon is kinda balanced.

Caulipower is plain overpowered, especially since even tricks can't do anything about it, because they target plants, not zombies. Especially overpowered when the zombie hero has the zombie that empties block meter. Plus there would be no way to stop the attacks.

Homing thistle's bullseye won't do much because the hero has no attack value, so Homing Thistle won't really ever hurt the zombie hero. But it could be good in a variety of situations, so it would be an actual addition to the pvz heroes library.

Ghost pepper is also VERY overpowered, because the abilities are what makes the zombies equal to the plants, just play one ghost pepper and easy win for plants.

Maybe just the zombies in this lane and the ones next to it (Pvz 2, ghost pepper had a radius of 3x4)

Endurian should have 5 health, less than wall nut because from pvz 2, Endurian was meant to have less health than the wall-nut.

Gold bloom is also overpowered, should be an environment, like start of turn: If there is a plant here, gain 1 sun or something.

Ice shroom is kinda overpowered for only 3 cost, but I guess it's not mega-grow so really can't be turned into a 11/12 snowdrop

P.S. If they were to add gold bloom, I think to balance it it would be a 1 health plant, maybe 1 or 2 sun, 1st turn gain 1 sun, second gain 2 sun, third gain 3 sun, then it dies so the zombies have a chance to shut it down, and its not just like a gain 6 sun trick, plus it fits with the pvz 2 version where it generates sun through three blooms.

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