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Re: Teleporters

@stukapookaOne of the things that people learn fast is where the 2 teleporter spots are on each map for each point in GW and GW2. When a map was new, you could get some breathing room as an Engineer/Rose as you get an icon telling you where it is, so the defending team has to actually physically find it! That wore off once people knew where the 2 options were, but it was still great to have.

In TF2, engineer was my 2nd or 3rd most played class. I loved putting it in certain spots and getting a dispenser and sentry gun up and have a nice beachhead to attack the enemy team with. Clearing those out could be rough, but that added a lot to the game.

1 Reply

  • stukapooka's avatar
    stukapooka
    Legend
    5 years ago

    @Iron_Guard8Early gw1 was an engineers farming paradise as nobody knew just how much freaky money you got from teleporters and nobody knew where they were but now I often find several peashooters if I'm not fast enough and getting turrets becomes more important at the moment.

    I loved using the eureka effect to flank and escape bad situations even if it wasnt the best wrench for anything but teleporters, it still added more depth to the gameplay.

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